View Full Version : Concept drawing
Sir Limps-A-Lot 07-17-2002, 10:07 PM Started out as a rough concept sketch but went a bit further. Let me know what you think.
http://home.planet.nl/~schmi448/monstertrolwhatever2a.jpg
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Sketch23
07-17-2002, 10:21 PM
Nice rendering. I like the mouth idea... kinda disgusting. His pose looks a bit off though. He seems like he'd fall backwards in this posistion. Maybe make his right foot closer to the viewer and his left further away.
|nf|n|ty
07-17-2002, 10:30 PM
i'm imaginig how he whouls try to open that mouth that has no muscles :buttrock: the rest of the body is cool
jeroentje
07-17-2002, 10:41 PM
Cool! :buttrock:
Welcome to the board :beer:
Post more!
jeroentje
Two small suggestions: give him a groundshadow, to put him firmly on the ground. And he needs something to "balance" his chin, like a big Mowhawk (hanekam in Dutch ;) or some sort of helmet.
balistic
07-17-2002, 11:24 PM
He presently doesn't have any shadows. Try casting some, and you'll find that his form will be much more clearly-defined.
Here's a quick paintover to show what I mean:
http://www.bprince.com/cgtalkpaintoverA.jpg
See how he looks a lot less "flat" with shadows?
alchoi
07-18-2002, 07:31 AM
I agree with sketch23 about the balance issue, but I like his stance a lot ....
I'd counter by suggesting you throw his shield arm up and back, like old John Buscema Conan poses ... (If that makes any sense to you at all) ...
Then the shoulders will have a dynamic action line pointing towards the ground ... and hopefully balance out the pose ...
Nice texturing detail by the way ... did you reference that, or was it off the cuff? If so, nice work man ...
puddlefish
07-18-2002, 08:27 AM
Nice drawing, the head reminds me of monsters I used to draw all day in school.
Your method of depicting different surfaces is nice, especially the scratches on the metal.
The only crit I have (that hasn't been mentioned already) is that the skin of his arm and leg looks a little airbrushed. It doesn't tie in with the texture of his head and face.
Hope this helps.
:thumbsup:
Sir Limps-A-Lot
07-18-2002, 10:03 AM
Thank you for your kind words all. OK, let's adress some comments:
Everyone who commented on "The stance": When I was drawing it it seemed pretty balanced, especially with his huge protruding head and jaw sticking out, but now I'm kinda wondering. This is not easily fixed right? Seems to me that it would involve redoing a large part of the drawing and I don't know if I'm up to that (I already put in a lot more work than I ever planned)
Jeroentje: The mohawk thing actually is something that I had been thinking about. I think I'll give it a shot, if not in the reference, at least in the model below.
Balistic: Thanks man, that is a very valuable lesson. When I draw I always play a bit with lighter and darker areas but somehow I never draw real visible shadows. It looks so much better in your paintover. I will absolutely change that (but don't freak if the newer version will look pretty much exactly like the one you did, because your shadows look perfectly placed to me. Lighting is definetely something I need to learn)
Al_choi: John Buscema, I do remember his name from the days when I was totally into the Marvel stuff, never read Conan though. The texturing was pretty much done as I went, thanks.
Puddlefish: You're right about the legs and arms. The fact that they look so clean is because of lazyness. Now that I put down the drawing for a few days I think I will give them also the appropriate detail.
For those of you interested, here's a small pic of the first part of the 3D version I'm building:
http://home.planet.nl/~schmi448/trolwhateverhdri.jpg
alchoi
07-18-2002, 03:58 PM
Something you might want to try out .... (if you've got the time)
The way we used to work in the studio, back when I was boarding for 2D, we'd use post-it notes to revise sections of drawings, or tweak parts here and there without altering the main drawing ...
This works on clean drawings as well .... they photocopy nicely and are easier to fix up in PS. But it also helps you to push parts of a drawing after the fact, and it's a great way to work ...
Post It notes are now a regular art tool of mine, especially when re-examining a "finished drawing" ...
But I can also see that this took a lot of time, so I don't blame you for leaving it for now ...
It's a great design man ... from my viewpoint, my critique was on the level of a "suggested tweak" ...
Cheers.
LostSoul¹13
07-18-2002, 05:26 PM
Nice 3D. What did you use to model it?
Sir Limps-A-Lot
07-18-2002, 05:30 PM
Al-choi, the post-it thing sounds interesting, I never would have thought of that. I'll do the smaller revisions first and we'll see if I got any steam left. Here's an update where I followed Balistics' shadow advice:
http://home.planet.nl/~schmi448/shadowtestdef.jpg
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