PDA

View Full Version : A parent to point plugin?


Julez4001
05-23-2004, 07:27 AM
I remember a plugin that allowed one to parent items to a point on another object. Can someone help me out.

SplineGod
05-23-2004, 08:20 AM
Theres a couple...
Try doing a search on flay under "point"

huskerdude
05-23-2004, 08:44 AM
http://interialabs.de/lw/lscript/

Parent2Pointv2

Huskerdude

JoshD
05-24-2004, 03:36 PM
bc_contact point is one I have used a fair amount.

G3D
05-24-2004, 05:17 PM
part of LW 8?

Also has anyone recieved their manuals yet?

SplineGod
05-24-2004, 06:40 PM
You cant really parent to point in LW 8 but when using dynamics you can select a point and extract its motion path and have a null placed there for parenting purposes. It works very well. :)

RobPowers
05-24-2004, 08:48 PM
Yes this feature of LW8 is really cool. I've demoed it at the LA user group a couple of times. Basically, you apply dynamics to your object (clothFX for example) and then calculate. Then under the EditFX tab on the dynamics panel you click on the Edittool button. Select a point on your object and then go to the command pulldown and select "MakePath". You should now have a null object in your scene that has keys baked to allow it to follow that particular point on the object. Very cool! Especially when combined with clothFX or HardFX dynamics.

JoshD
05-24-2004, 09:02 PM
It's great when combined with dynamics, that is for sure. But it is pretty inconvenient to only be able to set something to follow a point after the animation is all done. It would be even more powerful if there were a good way to have something follow a point as it was getting animated/deformed.

SplineGod
05-24-2004, 09:22 PM
Jeez Josh you want everything....
Next thing youll want is to be able to see dynamics in real time or be able to manipulate points directly without using the dynamics plugins or just be able to parent anything to a point....:D
Youre talkin crazy!

RobPowers
05-24-2004, 09:29 PM
Splinegod is cracking me up:p

JoshD
05-24-2004, 09:49 PM
:buttrock:

Yes, do all that! Let's go. :)

CGTalk Moderation
01-18-2006, 07:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.