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Bommel
05-22-2004, 12:29 AM
Simple question :wavey: :
how can I import the scenes I made in Messiah into LW 8.0? I red the help from the html-site and I added the plugins into Lightwave.
When I load for example an object into LW, which I animated in Messiah:Animate 4.0 , I add the displacement-Plug-IN and then I double-click on that Plug-in -> Messiah opens. But nothing more happens. Do I have to save or export scenes in Messiah or what or is it enough to animate in Messiah and do nothing more but importing the animated object into LW while keep on running Messiah ????

Thx


Phlip

chikega
05-22-2004, 03:38 AM
Hey Pullerman,

Looks like you may have gotten ahead of yourself there. Now how did you create the scene in messiah. Did you load various LW objects, rig and then animate within messiah first?

Well, what you ideally want to do is set everything up in LW Layout. Whatever objects you want to animate in Layout, you add the messiah:displacement plugin, click on it, messiah will load and then you can rig and animate in messiah. Whatever you do in messiah, is instantly transferred to Layout. When you're done, save the LW scene. Don't worry about saving within messiah. When you reopen the LW scene file, messiah will remember where you left off when you activate it through the dispacement plugin.

This is what they call animating an "embedded" scene. :)

You may want to refer to > the messiah.html docs under General Info > Using messiah with 3rd Party > Lightwave 3d > Creating & Using Scenes

Bommel
05-22-2004, 09:26 AM
Thx Chikega
I don't know why it didn't work yesterday :blush: . But does that mean that I allways have to run LW when using Messiah to import the objects or can I animate in Messiah, apply then the plugins in LW to "load" then the motion from Messiah?

mfg


Phlip

chikega
05-22-2004, 02:44 PM
In short, it's best to work within an embedded scene - but and this is a big BUT, if you use any type of dynamics such as softbody effects and want to use Motion blur in LW - then you'll have no choice but to bake the animation. messiah's dynamics are "realtime" - motion blur has to take into account what's happening in frames before and after the current frame and as such, LW is unable to read the realtime effects being transferred from messiah. I have Cinema4d and it doesn't have a problem with this. This is probably why in LW 8's new IK Booster, motions are baked at every keyframe. Doesn't make it easy to go back and correct the motion in the graph editor.

So, for LW - Point Oven by Mark Wilson is a solution. This may not be an issue for you, by the looks of your animation. But it's good to know just in case.

http://www.ef9.com/ef9/PO.htm

The other solution that doesn't require a plugin is Dmorph which is used to playback an object sequence. Do a search in the messiah docs for more info.

:)

FB_Turbine
05-22-2004, 02:52 PM
Here are 2 possible approaches:

1. Load object in LW apply messiah plugin, go to messiah animate and it will update in lw. Save the LW scene and it will embed the messiah data in the scene file.

2. Launch messiah, load objects and animate. Save the messiah scene and close messiah. Launch LW, launch messiah interface from lw. Load the previous scene in messiah and it will ask you if you want to connect the objects in scene to LW. If you say yes it will load the objects with the messiah plugin attached into LW.

You can also say no and manually attach the objects later but messiah must be launched by the host app to do this. There are also a couple scripts at www.zoogono.com (http://www.zoogono.com) that assist in connecting to host if you didn't let messiah do it automatically up loading the scene.

Julez4001
05-22-2004, 03:37 PM
Point oven Lite will do the baking all in messiah, that will take car eof the motion blur..the full version will let handle it in LW without even having to load a embedded or separate scene.

I remember a post by somebodt explaiining passion picture work pipeline using PointOven. anybody know where that is.

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