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View Full Version : ?? Morph_blender <-> bone_deform ??


Bommel
05-21-2004, 06:51 PM
Hi guys

I'm (still) workin on my matchstick short movie.
The protagonist (a matchstick) should squeeze or stretch when he jumps like this:

http://www.abakus-halle.de/matchstick3.jpg

To get this affect, I wanted to morph the stick at the beginning of the jumps like this:

http://www.abakus-halle.de/matchstick5.jpg

I wanted to move the stick by using IK. The problem is that when I use morph_blender in combination with a skeleton, the slider of the morphblender doesn't show any effect. So if I switch the skeleton off the slider (morph) works pretty fine and with the skeleton the deformation of the IK works but not the morphs.

Is it able to use both effects in combination??


Thx


Phlip (website (http://www.phlip.de.vu))

WesComan
05-21-2004, 07:48 PM
Go to Setup->Effects, and in the right hand list move the morph blender above the bone deform. Now select the Bone Deform drop down in the item list and set it to use Predeformed Points for the matchstick object.

Hope this helps :)

Bommel
05-21-2004, 08:35 PM
Thx a lot :bounce:

IT WORKS YEAH :applause:

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