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RedWarp
07-17-2002, 05:01 PM
I'm working on my first-ever human shape, and I'm coming across problems that I've never encountered before. The main problem presents itself at the juncture where my character's legs meet; when his leg is bent up, the deform gets very jagged and sharp at the edges of the lattice-type flexor on the hip joint.
I've tried editing the membership of the joint, but that just seems to move the jagged places around. This model is fairly dense poly. Attached is an image where the problem areas have been bracketed in a kind of light gray. Similar problems exist at the shoulders and the main thumb joint, but I figure once I get one down, the others will be easy.
I'd appreciate any help or advice you could give... as I said, this is my first human character.
Sorry for the image quality - that's the largest image size that I was allowed to post.

anthonymcgrath
07-26-2002, 01:10 PM
maybe you should try building a lower res mesh to start with.

-looks to me like your using rigid binding. not very good unless you wanna bind something like a robot or mechanical machinery.

-anyway, try using smooth bind. set the max number of influences to about 4 and play with the dropoff rate. (I usually use about 7 or 8 and work from there).

-you'll see alot of ppl are building characters low res then using maya's smooth tool to add the poly's in or are converting the poly model to subdiv surfaces. anyway, get used to binding lowres characters and work your way up mate. its a lengthy process, and one you'll expand upon each time you create a character.

any more problems post em up with a piccie.

ant
mm
uk

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