Calle
07-17-2002, 04:51 PM
Hi. I'm pretty new at mapping so I hope you can help me with this one.
I'm using a planar mapping for the bottom and a cylindrical mapping for the faces on the top. There are some faces that are'nt mapped. I moved the uv:s around and scaled them a bit to make them fit within the 1.0x1.0 area in the UV Texture Editor. Can that be it?
The UVs in maya.
http://sonicated.net/cgtalk/uv.jpg
The map with the UV coords visible.
http://sonicated.net/cgtalk/map.jpg
The final result. ¤&#(#&¤(" :shrug:
Why do I get this messy result?
http://sonicated.net/cgtalk/klar.jpg
I'm using a planar mapping for the bottom and a cylindrical mapping for the faces on the top. There are some faces that are'nt mapped. I moved the uv:s around and scaled them a bit to make them fit within the 1.0x1.0 area in the UV Texture Editor. Can that be it?
The UVs in maya.
http://sonicated.net/cgtalk/uv.jpg
The map with the UV coords visible.
http://sonicated.net/cgtalk/map.jpg
The final result. ¤&#(#&¤(" :shrug:
Why do I get this messy result?
http://sonicated.net/cgtalk/klar.jpg
