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Seven
07-17-2002, 10:32 AM
This has been annoying me for as long as ive wanted to be able to animate. So here goes...

This is just an example.

If i have made for example an alien head and neck. I wish to animate the lips using 1 bone chain and the hole movement of the head with another bone chain and the movement of the eye brows with another bone chain. Yes I realise i should use a combination of bones and morph targets but just for this example all bones :)

Could someone please explain to me how I can attach 1 set of bones to just move the lips and attach another set of bones to move the entire head. Now in doing this I would have to attach 2 entirely differnt bone chains to the same vertices and whenever i try to do this i get conflict.

The way i know of attaching bones to a mesh is by pressing sub-object in the skin modifyer and getting all the vertices red. Im a real beginner to animation but I want to learn.

Basically I want to be able to move the head from side to side whilst the mouth is speaking. And the same time have the eye brows moving. All using bones.

I just cant figure out how to do this. Its basically just attaching mulitple bone chains to a single mesh

Please help.

Sev

RickThiele
07-17-2002, 10:42 AM
Hey..

just link the lip bones to the head bone..
that way, when u move the head bone, the lip bones will move with it.. and the whole head will move..,

thats the way i do it anyway.. :shrug:

cya :beer:

Seven
07-17-2002, 10:47 AM
ok stupid question... how do I link the lip bones to the head bones ?

I find its better to ask stupid quesitons than to be left wondering

[edit - but surely you would still need to have the same vertices attached to 2 diff bone sets ? no ]

RickThiele
07-17-2002, 10:49 AM
Hey..

use the link tool.. next to the undo/redo buttons on ur toolbar..

with the link tool, click on the lip bone and drag to the head bone

[edit]u wouldnt need the same vertices attached to 2 different bones.. cause:
the lip vertices are attached to the lip bones, and when the head bone moves.. the lip bones move with it (when linked) so all vertices of the head will move along... lol.. dunno if i explained it right..

cya :beer:

Seven
07-17-2002, 10:56 AM
ah i see what you are talking about. Ill try that and see if I can get it to work.

Thanx Zytrox

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