Seven
07-17-2002, 10:32 AM
This has been annoying me for as long as ive wanted to be able to animate. So here goes...
This is just an example.
If i have made for example an alien head and neck. I wish to animate the lips using 1 bone chain and the hole movement of the head with another bone chain and the movement of the eye brows with another bone chain. Yes I realise i should use a combination of bones and morph targets but just for this example all bones :)
Could someone please explain to me how I can attach 1 set of bones to just move the lips and attach another set of bones to move the entire head. Now in doing this I would have to attach 2 entirely differnt bone chains to the same vertices and whenever i try to do this i get conflict.
The way i know of attaching bones to a mesh is by pressing sub-object in the skin modifyer and getting all the vertices red. Im a real beginner to animation but I want to learn.
Basically I want to be able to move the head from side to side whilst the mouth is speaking. And the same time have the eye brows moving. All using bones.
I just cant figure out how to do this. Its basically just attaching mulitple bone chains to a single mesh
Please help.
Sev
This is just an example.
If i have made for example an alien head and neck. I wish to animate the lips using 1 bone chain and the hole movement of the head with another bone chain and the movement of the eye brows with another bone chain. Yes I realise i should use a combination of bones and morph targets but just for this example all bones :)
Could someone please explain to me how I can attach 1 set of bones to just move the lips and attach another set of bones to move the entire head. Now in doing this I would have to attach 2 entirely differnt bone chains to the same vertices and whenever i try to do this i get conflict.
The way i know of attaching bones to a mesh is by pressing sub-object in the skin modifyer and getting all the vertices red. Im a real beginner to animation but I want to learn.
Basically I want to be able to move the head from side to side whilst the mouth is speaking. And the same time have the eye brows moving. All using bones.
I just cant figure out how to do this. Its basically just attaching mulitple bone chains to a single mesh
Please help.
Sev
