View Full Version : Welcome to the forum!
05-19-2004, 10:34 PM
This is the first view and post here at the new forum :) Welcome!
05-19-2004, 11:55 PM
welcome to NURBS problems:wip:
05-20-2004, 12:28 AM
05-20-2004, 02:56 AM
I guess we should be thankful... but c'mon a forum inside a forum:rolleyes:
Are you guys all rhino users? What line of work are you in?
05-20-2004, 06:39 AM
I model polymesh for most the time, but like nurbs sometimes for a change. still a noob on that:D
05-20-2004, 06:48 AM
i always liked work with nurbs .i am 3dsmax user and i hope we will have good sharing on this subject:bounce: recently l learned english...i have many problem i think can be intrest of u and may be be ur problem...tnx all
05-20-2004, 04:31 PM
hmm, well I use maya, and I like NURBS for some things, but I quite honestly don't understand why NURBS chooses to act funny for no good reason...
so I'm sure I'll be using this board...
Alright, hopefully we can use this forum to shed some light on the often mysterious and misunderstood, but truly beautiful and powerful NURBS. :beer:
05-21-2004, 06:04 AM
I started to model in nurbs since alias power animator V5 trained under one of the ILM modeling supervisor and I still think power animator V5 was the best modeling packpage ever made. I miss the hey days of alias, softimage and SGI. Build it in Power Animator and animate it in Softimage, that was fun. I am glad people still using nurbs, 'cause nurbs is the true art to build model. Specially patch modeling which I love the most. It does include lots to perparation and calculation before you build it and patch it. The last time I ues polygon was 3D Studio Release 3 not MAX. That's long time ago. If you ask me, which way "poly or nurbs" is easier?? I will say poly, 'cause you don't have to calculate the number of isopams you use. Honestly, I am not amazed by poly model or sud-d. Most of the power house in the industry are still using nurbs. The last time or maybe the only time I did reply to the "Gallery/Finished Work: 3D" was somebody use patch modeling to build the "devilman". It's amazing! If you know how to patch........ You will know how amazing it was. I don't know why it didn't make it to the front page. IMHO, poly or sub-d is not more powerful but it's eaiser, faster! Dark side are they! Sorry, I am a big Starwars fan! Anyway, happy modeling. I do hope patch modeling won't be the lost art.
05-22-2004, 12:59 PM
I'm here to learn how to use NURBS. I got the hang of polygons but have no idea how to edit NURBS :shrug:
05-30-2004, 07:39 PM
Hi guys, I am a NURBS fan too! Nice to have a NURBS subforum!
That would be a good place to exchange ideas and deal with
NURBS problems we encounter.
01-18-2006, 07:00 AM
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