Grezdog
05-18-2004, 09:42 AM
hey guys, i´m currently working on an architectural scene. After modelling i wanted to start texturing now.
i modelled the mainbuilding of my scene out of a simple box with extrude, bevel and so on, you know.
now i have a few possibilities to texture:
either i apply a box modifier and texture it with masks, mixes ...
or i make mutli-sub object material
or third, i unwrap it and paint the textures in photoshop...
generally i prefer the third one, because texturing with a single material is going to be too complicated for me ( maybe i´m doing wrong )
the problem is, it doesn´t matter what way i choose, i always get washed unsharp textures. by unwrapping it i get the best result, but that also i not sharp enough for me.
i unwrapped and exported with texporter in a 4000x4000 resolution, because i thought i can get a good sharpness and more detailed textures.
so is there a trick to sharpen it? i tried tiling the normal materials, but then i cannot control it good enough; tiling with unwrapped maps is no way either.
so maybe you can give me some advices.
if it´s needed i upload render of my textured box-building
thanks in advance
i modelled the mainbuilding of my scene out of a simple box with extrude, bevel and so on, you know.
now i have a few possibilities to texture:
either i apply a box modifier and texture it with masks, mixes ...
or i make mutli-sub object material
or third, i unwrap it and paint the textures in photoshop...
generally i prefer the third one, because texturing with a single material is going to be too complicated for me ( maybe i´m doing wrong )
the problem is, it doesn´t matter what way i choose, i always get washed unsharp textures. by unwrapping it i get the best result, but that also i not sharp enough for me.
i unwrapped and exported with texporter in a 4000x4000 resolution, because i thought i can get a good sharpness and more detailed textures.
so is there a trick to sharpen it? i tried tiling the normal materials, but then i cannot control it good enough; tiling with unwrapped maps is no way either.
so maybe you can give me some advices.
if it´s needed i upload render of my textured box-building
thanks in advance
