View Full Version : creating distant horizon
05-17-2004, 08:13 PM
I'm working on an animtion now with some airplanes and the final output only has to be playblasts and i'm trying to figure out a way to get a distant horizontal horizon line in my scene. I've tried taking a nurbs sphere and plane to create the sky and ground, but that doesn't seem to give me a horizontal horizon, it always has a curve to it. anyone know of a quick way to set this up??
05-17-2004, 08:38 PM
Why not just use a sky/land background texture? Slightly blur it to simulate haze/depth of field/ect..
01-18-2006, 05:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2014, Jelsoft Enterprises Ltd.