PDA

View Full Version : Learning you art...


Nicool
05-14-2004, 04:41 PM
Hye,

(damn that is the second time I write this thread because of the CGtalk hacking)

I going to get a place in game design team for an internship... If only I prouve them I am able to design a full game character (cause I am coming from classic CG). I have read some lines about game character creation online... So here is the character I started. My first one, not really stylized sure ( but I am going to create a couple modeling the same character female style ).

- Modeling : ~520 polys. Sure I could go higher (for newer platform), but that still a good exercice. Looking at any game design porfolio, I saw that triangulate the mesh is not as important (knowing it will be done on baking). Maybe the has not the best topology? (note : I have turn hard or soft some edges to imporve the mesh looking since I rewrote this message)

- UV layout : I don't find some good information to perform the UV layout. Looking at QuakeIII file, I saw (because of the md3 specs) that several 512² maps are used. I want to use one 512². Using Maya, I know there is a tool called like "LayoutUVs" , but I think it place the peaces the better way according to a lot of parameters and the scaling given by the user for each parts. So here is the one I have chosen finaly (the body connected to the leg on right, the arm under the head on left)...

http://ndhaussy.free.fr/temp/tempIMAGES/UVLayout.jpg

- Texturing : here it become harder to me. I found a lot of tutorials demonstrating it to be easy... But I have to train myself. I found a tutorial advising to bake the lighting on a map to get some data to start painting (good idea).

Need your help to have this character to look good

http://ndhaussy.free.fr/temp/tempIMAGES/modeledWiredUVed.jpg

Fungusmonkey
05-15-2004, 12:13 AM
It's not bad! Depending on your desired poly count, I'd add some more faces and edgeloops to fill out the model. It looks like you have some stretching in you UV Map, but nothing that can't be fixed by shuffling some vertices around.
The only other thing I can see is that the forearms may be a tad too big. Any bigger and you'll have to name him Popeye.

CGTalk Moderation
01-18-2006, 06:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.