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Carlocki
07-16-2002, 12:11 AM
My idea is to use a opacity layer to reproduce the end part of the bands to obtain the effects of a cut bands...as this thread here (http://www.cgtalk.com/showthread.php?s=&threadid=10487&highlight=ghost)


but just one little problem where i can start?????

http://digilander.libero.it/carlocki/Archivio%20Carlo/test%20stoffa2.jpg

http://digilander.libero.it/carlocki/Archivio%20Carlo/test%20stoffa3.jpg

aiuto (translated: HELP ME :scream: )

i'm reading all this section to improve

Carlocki
07-16-2002, 12:17 AM
a referencehttp://digilander.libero.it/carlocki/Archivio%20Carlo/stoffa-4resiz.jpg

leigh
07-17-2002, 08:34 AM
Well Carlocki, it's pretty simple :)
That reference picture there is a perfect place to start - basically, your opacity map should have the criss-crossing threads which make up the main part of the actual fabric and then thread out at the edges.
Obviously, the white parts of the opacity map will be the opaque parts, and the greyer areas will become less opaque. Another thing you should add, because it is fabric, is a translucency map - you could probably use the same image for both ;)

Carlocki
07-17-2002, 11:22 PM
I'm becoming monotheist 'cause everytime i evoke my goddess she come suddendly helping me! :scream:

thank ya!!:thumbsup:

Carlocki
07-25-2002, 09:05 AM
i read all uv mapping tutorial on interne but i can't choose right method

Carlocki
07-25-2002, 09:07 AM
texturing

leigh
07-25-2002, 10:16 AM
Is that a render? Your map came out very well :D

With regards to UV-ing this, I think the best method for you would be to save this, and then flatten it out, unwrap it using a planar method, and then morph it back to the way it was before you flattened it ;)
That way, your UVs are preserved, and your planar projection will work perfectly! :thumbsup:

Carlocki
07-25-2002, 12:43 PM
ADboy mqade this for me using spider uv in lightwave

great work Adrian u are the best
thank u
http://digilander.libero.it/carlocki/Archivio%20Carlo/carl3.jpg

Carlocki
07-25-2002, 08:12 PM
http://digilander.libero.it/carlocki/Archivio%20Carlo/Untitled-1%20copy.jpg

Theta
07-26-2002, 04:28 AM
Did you use an opacity map?

Next time you do this, it might be easier to uv map the fabric flat then deform it, so you don't have any tricky uv editting :p

Carlocki
07-26-2002, 06:27 PM
YES TRUE
but as Leigh often says is better first define model then lights then texture it

maybe with this work flow i lost the idea of model not deformed bands

Carlocki
07-26-2002, 07:09 PM
http://digilander.libero.it/carlocki/Archivio%20Carlo/ecco.gif

leigh
07-29-2002, 01:15 PM
Hey, that came out really nicely :thumbsup:
I think that what Theta was saying, was the same thing that I said - once you have your object, you can flatten it out, unwrap it, and then morph it back to it's original position :)
That is generally the best method of unwrapping strangely shaped or unusually twisted objects ;)

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