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Dan Wade
05-05-2004, 12:10 AM
I heard that with MR 3.3 in Maya 6, there is a new shadow option similar to 'deep shadows' in Renderman, which simulate raytraced area light effects with shadowmaps? Has anyone found out about this and tried it out?

Cheers,
Dan.

Jozvex
05-05-2004, 01:53 AM
I can't find anything new like that in Maya 6 I'm afraid.

There's a softness attribute that blurs/softens the whole shadow like an area light, but it doesn't get softer/sharper depending on the distance. That attribute was in Maya 5 too.

But, that's not to say that I just haven't found it yet.

CIM
05-05-2004, 03:02 AM
Detail shadowmaps: Combination of shadowmap and ray traced shadow algorithms for more realistic shadows

Jozvex
05-05-2004, 07:19 AM
Hmmm.

Yes well I just checked again and it's got tons of info about that in the Mental Ray docs but I can't find anything at all like that integrated into Maya,

Not on the lights, the Mental Ray shaders or the Render Globals.

lazzhar
05-05-2004, 12:50 PM
I didnt see maya6 yet but it's interesting that this option is availble for us.
However it's not hard to simulate the soft shadows. I usualy use 4 spots with a d-map resolution of 256 and it it gives similar resluts like area lights without to pay all that rendering time.

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