View Full Version : MR soft shadows in maya 6
05-05-2004, 12:10 AM
I heard that with MR 3.3 in Maya 6, there is a new shadow option similar to 'deep shadows' in Renderman, which simulate raytraced area light effects with shadowmaps? Has anyone found out about this and tried it out?
05-05-2004, 01:53 AM
I can't find anything new like that in Maya 6 I'm afraid.
There's a softness attribute that blurs/softens the whole shadow like an area light, but it doesn't get softer/sharper depending on the distance. That attribute was in Maya 5 too.
But, that's not to say that I just haven't found it yet.
Detail shadowmaps: Combination of shadowmap and ray traced shadow algorithms for more realistic shadows
05-05-2004, 07:19 AM
Yes well I just checked again and it's got tons of info about that in the Mental Ray docs but I can't find anything at all like that integrated into Maya,
Not on the lights, the Mental Ray shaders or the Render Globals.
05-05-2004, 12:50 PM
I didnt see maya6 yet but it's interesting that this option is availble for us.
However it's not hard to simulate the soft shadows. I usualy use 4 spots with a d-map resolution of 256 and it it gives similar resluts like area lights without to pay all that rendering time.
01-18-2006, 05:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.