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Gollum
05-03-2004, 05:53 PM
Hi everybody!

Been into 3D for many years but have done very little photorealistic character stuff. That has to change, so I present what basically is my 2nd attempt at a realistic character. He's based off the TV show Babylon 5, Jeffrey Sinclair. Hope that doesn't put him into the "yikes, space stuff, get out of here" category. :)

Anyway, here's the latest render of him.
http://www.gkane.de/temp/jeff_WIP_01.jpg
I'm using LightWave3D, lighting is a basic 3-spot setup, saslite for the hair. I know its fancy to use GI rendering for every little test-rendering these days, but the basic lighting setup gave me satisfying results way faster. I did some CC to the render in Photoshop, nothing major though.

The head uses no texturemaps (except a quick and dirty diffuse map to fake the hair shadow which saslite doesn't do), only my petty attempt at skin shading with a couple procedurals, gradients and a simple vertexcolormap. I intend to create a full set of UV textures for him and spend more time on decent skin shading once I'm happy with the mesh.

I'm still struggling to capture the likeness of the character, you can find pics of the actor in his role here (http://www.teamohare.com/moh/gallery.html). I'd appreciate any pointers and constructive comments, wether its about making him look more like the real deal or wether its about tips to make his shading more realistic or whatever.

Gollum
05-04-2004, 01:29 PM
Oh come on, 107 views and not a single comment? That bad? Or is nothing really wrong with it at all?

Anyway, here's a quick wireframe-overlay:
http://www.gkane.de/temp/jeff_WIP_wire_01.jpg
The eyes are old ones I created based on Dan Alban's Inside LW books. Might have to model new ones or modify them further as they're not 100% what I'm looking for in this character, consider them placeholders.

I originally had a bit better edgeloops, but while refining the topology of the face and shooting for more likenes of character I had to break or relocate some to get exactly the surface flow I wanted. Should still animate reasonbly well though...

pureprplaya
05-04-2004, 01:43 PM
looks good, but I dont know if I'd say photo real... well more pr than I could do probably...

Hey i responded here what do you think of the grass field i made just below?? an eye for an eye a tooth for a tooth? i scratch your back u scratch mine

Gollum
05-04-2004, 02:06 PM
Hehe, thanks. I know its not photoreal yet, that's why its here, I wanna improve on it. I'm just not sure on what to do next, like I said its like my 2nd attempt at something like this and I'm still learning every second.

I wanna go for a realistic look, not cartoon or stylized. Should I first refine the model further, or go in and work on the shading and textures to make him look less like plastic?

pureprplaya
05-04-2004, 02:13 PM
the model looks good to me, the eyes bug me a bit... I never seen the show so i have no clue what he looks like...

but I would be satisfied with the model... I tried modeling myself at one time and gave up...

Gollum
05-04-2004, 05:52 PM
Here's an image of the character:
http://www.teamohare.com/moh/gallerytnt/o_hare.gif

pureprplaya
05-04-2004, 06:01 PM
seeing the real pic, your model looks like ayounger version of about 10 years... a few wrinkles and I think he should be good

Gollum
05-26-2004, 10:25 PM
Small update:
Finally got around to fix some issues I had with the mesh and started texturing. So far I painted a colour and diffuse map - specular, gloss and bump will be up next. I though the progess was already good enough to post a new shot though, so here ya go!

http://www.gkane.de/temp/jeff_WIP_02.jpg

Comments welcome!

dubge
05-26-2004, 11:05 PM
i would make the bottom lip a bit fuller. like in the pic. I think that would help a lot. nice job man!

Gollum
05-28-2004, 02:49 AM
Thanks for the comment. :)

Did some more tweaking, set up a basic rig and posed him a little, posted the result here (http://www.cgtalk.com/showthread.php?s=&postid=1347264).

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