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josecastello
07-15-2002, 10:39 AM
Made with 3dsmax4.2, powerboolen plug-in and rendered with brazil 0.4.52. Comments wellcomed. Thks.

josecastello
07-15-2002, 10:42 AM
Another view.

josecastello
07-15-2002, 10:43 AM
The same one in wireframe mode without textures. Trees have been excluded (they are alpha maps).

MrWyatt
07-15-2002, 10:49 AM
nice tell us how you did the alphamaps for the trees.

DXtreme
07-15-2002, 11:07 AM
very interesting style...good texture job i guess!
...and yes tell us how .... (trees)

STRAT
07-15-2002, 11:22 AM
not too bad looking ;)

i think the general grey stone texture still needs more dirtying up, and all the edges are too crisp and perfect. not very stone like. maybe try adding some bump or displace relief.

i think the overall lighting is too bright or contrasty. the building kinda stands out to much. doesnt sit very well imo.

josecastello
07-15-2002, 11:31 AM
Trees are created as textured planar objects, so they need very few resources and they are rendered very fast. The material consists of three maps: diffuse (100) which consists of the tree image, opacity map (100) wich is the alpha map, and bump (30). I am posting two images that will help to understand tis (I hope).

josecastello
07-15-2002, 11:33 AM
The tree material details.

Pegasus
07-15-2002, 11:36 AM
Just WOW!

Great Work. Looks amaizing realistic... :thumbsup:

stephen2002
07-15-2002, 01:08 PM
looks real to me, good job.

Andres
07-15-2002, 01:25 PM
:thumbsup: Great!

show
07-15-2002, 02:38 PM
good stuff. nice to see architectural renders around here from time to time.

Machismo
07-15-2002, 02:51 PM
i love architectural renders. great job on this one :thumbsup:

ps: q from a new is that splines?

OrestesMantra
07-15-2002, 02:53 PM
Wow!That looks great! Its too see something besides cars and humans every once in awhile:beer:

DXtreme
07-15-2002, 03:08 PM
@josecastello.....great idea and yes understandable pics to me!
will try this in c4d...maybe next time!
thx!

actarus6
07-15-2002, 06:20 PM
Congratulations

Great WORK

Can you tell us how much time it request for rendering (on hich machine)?

How much bounces for light (3, 5 or less)?

PLEASE SHARE the settings of BRAZIL

I think Brazil is the best rendering engine in terms of quality and accuracy in GI.

Bye from Stefano

Congratulations

Negos
07-15-2002, 07:42 PM
:eek: Wow, really good job. The model it's very good but I like the trees the most. I used that trick (a plane with a bitmap and an alpha channel for opacity) on my renders, but it never was so cool: they look like photos. The bump map it's a good trick for add realism to the trees, I'll try.

Sorry for my English.

:thumbsup:

josecastello
07-15-2002, 08:35 PM
Brazil settings: ver. 0.4.52 All values are the default except for these ones:
Image sampling: min samples: 1, max samples: 3
Luma server: Direct illumination: Sky Light: on (in fact, no other lights have been used)
Sky Light: Color: 1,6 , RGB 229, 235, 245.
Rendering time: 75 min aprox. (due to the trasparency maps of the trees; using lower samples reduced drastically render time).
No post work. All the building textures taken with my digital camera. The trees textures are from Marlin Textures.
The whole project took me about 4 sessions in my scarce spare time.
My computer: Dual PIII 1 GHz, 728 MB RAM, GeForce 2 Ti 64 MB.

actarus6
07-15-2002, 10:31 PM
THANKS josecastello
and bye from ITALIA

Rhid1en
07-15-2002, 10:45 PM
Yes, very amazing job on your alpha maps! They turned out really great! Your model looks very nice too. Now go back and add a little wear and tear to it. Make it not so perfect.

wedge
07-16-2002, 01:58 AM
great scott!!

thats great!

bioni
07-16-2002, 02:19 AM
Greeeeeat Job !

My only critic is about the GI.... You used the trees as maps... and the GI is not using it to produce the reflected light... the scene is using only the sky ..... try to render with HDRI to get a better effect....

josecastello
07-19-2002, 03:35 PM
Thks for your kind comments.

HapZungLam
07-19-2002, 03:56 PM
i thought it is a photograph until you post the wireframe.

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