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View Full Version : animation help: mouser busting down wall


kvernon
05-03-2004, 02:31 AM
Remember those good ole ninja turtles in the 90s? Remember those mechanical mobile rat traps called mousers?

Well I'm animating them and I've got one who made it through the wall. I'd love for comments on the animation.

http://www.bubba-x.com/dl/mouserattack.JPG


mouserTest.mov 260kb (http://www.bubba-x.com/dl/mouserTest.mov)

Thanks for the time to look,

Kelly

the_podman
05-03-2004, 05:42 PM
I absolutely love it! It's looking really nice. The animation feels very mechanical. Are you stil using Messiah to animate this? I gotta check it out!

I couldn't find any fault with it, just a really tini, tiny thing:

The initial busting open of the wall needs to be keyframed tighter, especially the first break. The bricks should almost "snap" so that you get the idea that a head is ramming into the wall. The second bust is ok, cause the wall's integrity has already been intially broken, so it's more of a crumbling. But the first should carry more punch. The wall doesn't seem that strong if the broken section's are just slowly breaking apart.

Maybe you can add some really small peices around the corners of the broken peices that fly off abruptly. This would add more kinetic energy to the ramming.

look forward to more! Awesome!

the_podman

Miroku
05-03-2004, 06:18 PM
cool.

I agree with the above post. I think you could also add a slight camera shake for each time the wall is being rammed, and maybe increase the time it takes for the wall to break so theres a more suspenseful buildup.

kvernon
05-04-2004, 12:12 AM
the_podman , Yea, everthing is messiah:studio (same animation controls as animate). Of course I do have to hammer out the extreme mechanical walking. I've got many more of these mousers to animate breaking through and marching, to convey an army pacing through the sewer system for the turtles. It's going to be mad fun! :)

I was trying to explain to another person my views on these mousers. From the TV show, they continually show them as brainless mechanical objects. I would like a little more life, but not so extreme where these things turn up as another "tremors like" creature. So I continunally find myself trying to figure what would be too much. Sorry, just pondering.

Miroku , I couldn't agree more! I'll work on slowing the original bust down and build up the anticipation.

How about any other timing issues? should I stretch shorten anything else within the scene?

Towards the camera, I'll have to play with it in the other scene where everything will come together, but i'm sure someone holding the camera shaking will be just as effective!

Thanks guys for all your comments! You've helped figure out a few thing on this!

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