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View Full Version : Need help with car model..


doomtoo
05-03-2004, 01:02 AM
I'm working on a 91 Nissan maxima.. kind of older but there is a huge community and I want to make a small website where people car see different colors + wheels, ect and see how they look.
I've worked on one vehicle model before awhile ago (more of a hobby, don't practice enough with school), but I'm having trouble with this one. 1. I'm not sure how I'm going to get the vehicle seperation lines right unless I break it up into parts(hood and doors), but it doesn't flow with the body unless I split it up after the first meshsmooth. Also, I have a few triangles I don't know how to get rid of easily - without drastically increasing the amount of detail there, but the way it is now, when I meshsmooth, it creates "bumps".

Any ideas? long way from being finished, hopefully my first realistic vehicle
http://www.public.asu.edu/~cmoeller/images/personal/forcg/rendered.jpg
http://www.public.asu.edu/~cmoeller/images/personal/forcg/viewports.jpghttp://www.public.asu.edu/~cmoeller/images/personal/forcg/tail.jpg
http://www.public.asu.edu/~cmoeller/images/personal/forcg/checkered.jpg

doomtoo
05-03-2004, 10:29 PM
Hmm... well, it seems bezier curves suck big time. Spent the last few hours trying to rework the mesh to get rid of al the little "fun things", and decided to start back with the original spline, change all the vertices to corner

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