PDA

View Full Version : Join halves using Meshtools


dvornik
07-15-2002, 04:30 AM
Here's a technique I like for joining halves of characters (in case you model with a mirrored instance):


1. Make unique, remove meshsmooth, blah-blah.., attach.
2. Go to Border SO level, box select both borders on both halves.
3. Go to Edge SO level (borders remain selected), deselect edges that are not in the middle (like if your model still has holes for neck etc)
4. In Meshtools convert to Vertex level.
5. In Meshtools Flatten along X axis (or whatever axis works for you).
6. Right-click on the X spinner to bring vertices to 0.
7. Weld selected.

I know there's a separate plugin out there, but why bother? Beats hunting for those vertices. I hope someone will find it helpful.

CGTalk Moderation
01-13-2006, 10:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.