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Bonzo
05-02-2004, 04:44 AM
Hi

As I am progressing through my expidition towards totality of awesomness, yadda yadda .. i need critiques.

I tried to focus on lighting and texturing while creating this image you would find in a sci-fi game or book. diffuse walls combined with contrasting color areas hopefully give this piece some interest.

I modeled this scene fast and with low polys so the realism doesn't come from modeling. I belive one aspect of this that need work is textures, next is complexity of the scene itself.

well.. let me have it!


http://web.ics.purdue.edu/~dieckmep/scifi.jpg

This was created for a class, so it's not so much WIP anymore, I just need to find out what areas i need to work on.

more pics:

screen cap with all of the lights i used. lots of tweeking
http://web.ics.purdue.edu/~dieckmep/light.jpg

wireframe, but I don't know how much that can tell you
http://web.ics.purdue.edu/~dieckmep/wireframe.jpg


well, tell me what you think.. and thanks

bonzo

davhub
05-02-2004, 08:07 AM
Hi bonzo.. the image took a while to me in order to
be understood..
I was wondering why there were lights on the ground
(and non of them on the ceiling) and then I realized
it's a two floor scene...

IMO, you could choose another point of view, I know this is probably the best in order to show the most of your scene,
but it lacks in communicating sense...

I like the contrasting colors but try to
enhance the procedurals on the walls.. too flat and none of variety on them..

Finally, try to find a way to make sense on this, it's a pity to work and tweak a huge amount of time only to fail on communication.
(try to answer to these questions: what is this place for?
Why there's a suspended walkthrough? and what is that electric device onf the bottom left? (it look like an electric warmer but it's too big for it... )

hpope this helps a bit!

Davhub

Bonzo
05-17-2004, 08:25 PM
Does the board feel if I create this quality image with a clear understanding and great overall audience identification, then the image will be superb?

I am always getting better at creating more aesthetic images, but I haven't really perfected a "professional" look, or an image that doesn't look like an amateur created it.

If I created a new image of the inside of a sci-fi ship, or game level, but spent more time on layout/design and communicative value, would the overall image mean more to you, even if it technically speaking, looks the same as the above image.

I am getting anxious because my demo reel and professional portfolio pieces need to be wrapped up soon, but it seems my final pieces (like the one above) are missing something.

Thanks for reading,

Bonzo

SlashTen
05-19-2004, 12:47 PM
I agree with Davhub: the procedural on the walls needs some work. You could try using a subtle tiled photographic texture.
Also, the walkway looks pretty flimsy. It doesn't really seem attached to the rest of the scene. You could make some sort of supporting structure or hang it from the ceiling with cables. But it definitely needs handrails.
As for your composition, you could try viewing the scene from approximately face level, as if it were seen through the eyes of a human. A human standing on the walkway, perhaps, looking down at the glowy thing. It would be harder to incorporate the entire image, but it might make the scene more understandable.

/slash

Auctane
05-19-2004, 03:52 PM
I have to agree with davhub and SlashTen on your texturing and composition.

The first thing I noticed is that you put lights in where there are no light fixtures. In fact, ALL of the lighting is a mess. I noticed that all of the lighting fixtures are at different heights, it looks awkward. The texture with the diamond shape is being cut off, it also looks awkward.

SergeAstahov
05-20-2004, 06:00 AM
Agree with everything that was said and want to add that personaly i don't feel the scaling, what i want to say is that the first floor doesn't look like floor at all (maybe it's just a camera view), it's kind little to me. And i don't understand why do you need all those lights around the scene, you can achive the same effect with less. The texture itself gives your picture a toy look, i'm talking about that diamond texture on the walls.

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