View Full Version : Game environment - ruined temple
Shogun 07-15-2002, 03:27 AM Hey all. I don't usually post on here much, partly because I like to lurk & partly because I'm not confident enough to show much stuff compared to the rest of you guys.
Anyway, I'm posting a pic of an environment that I'm doing as an audition piece for a job. I was given the concept art to work from, but a fair amount of artistic license. Enough talk - pics now.
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Abboy
07-15-2002, 02:09 PM
Thats cool man. . . . what software did you model it in? and hows long you been doing modling!?
Shogun
07-16-2002, 12:37 AM
Hey thanks. It was modelled in max 4 & I've been modelling for about 4 or 5 years I think, with low poly stuff being the main focus for the last 3 years or so. I've just finished a degree & this piece is my first job related one.
Manik Monkei
07-16-2002, 01:13 AM
Looks nice! I don't have much experience with environments.. how did you go about texturing the ground? I don't see any obvious repetitions in it.. how did you achieve that organic look? (I'm assuming your textures are small resoultion... 512x512 or around there.. how did you make the ground without it repeating all over the place?)
good stuff,
I'd hire ya :)
I'd say if you really want to SHINE, then add something to the background, so you can kill some of the fog and replace it with something pretty.
And ad a centerpiece object of some type, I dont know what that might be, but you'd want it to have insane modeling or texturing(or both). like maybe a statue... or a carving, or a pole with crazy ancient writing or something, I duno.
But its still very nice, I'd want to see the textures close up to be sure, but there is great variety in the modeling, and nice little details here and there. nothin cheesy lookin... soooo.... yay.. good ... stuff... hehe
anyways.
I did something similar, but I think you kicked my butt..
its the first pic in my renders section on my site(not posting it here cuz i hate ppl who try to one up ppl.. and.. uh.. urs is better, hehe).
ok enough rambling ,I cant stop .. typ .. ing... ... . .. .. .
OH!, add falling snow!!
that will look awsome, and is definetely doable in most game engines.
Abboy
07-16-2002, 03:13 PM
Dude do you use Vertex Shading at all!? Its a great tool. . .
Shogun
07-16-2002, 05:30 PM
Thanks for the replies.
Monkei - the textures in that shot are 512's but the final ones will be 256. The ground was made by lots of layers in photoshop, some photos of a rocky floor, some handpainted layers etc. Lots of messing about with blending modes. With the ground textures being chaotic in nature, they tend to tile fairly well but some work with the offset filter and the clone stamp tool is still required.
Tad - Thanks :D Yeah a few others have mentioned the background. The concept had trees, but I was told I could leave them out if I wanted. The experiments I did were too poly hungry, so I did. I might go back & add some background, like cliffs or something. I had a look at your piece - very nice work. Falling snow is another thing I might play with.
Abboy - I haven't for this, but I have done in the past. Implementing it here would have been a bit of a nightmare but if I get the job then I'll be using it all the time.
Here's another shot, which was an earlier stage to above, but without the snow. I prefer it without, but the concept had snow, so...
http://www.mikerickard.co.uk/images/nd.jpg
rv-el
08-02-2002, 12:53 AM
what exactly do you mean by blending modes? are you layering textures? how would you go about doing that?
Shogun
08-02-2002, 02:53 AM
Just photoshop's layer blending modes. Whenever I add a new layer I usually spend some time changing the blending mode of the layer & its opacity until I get the look I want.
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