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policarpo
05-01-2004, 07:25 PM
Hey gang, I was wondering if any of you zBrush owners might be willing to part with an object with a displacement map like Pixolator did so we could run some more tests using C4d.

I haven't purchased it yet, cause I was thinking about waiting until Siggraph to do so.

The Pixolator model proved that it could work to an extent in C4D, but I just wanted to test it on another model.

Anyway, hope someone takes up the offer.

There may actually already be content on zBrush directory to do this, so that would save you time from having to build a new model and such.

Many Thanks in advance.:thumbsup:

ndog
05-01-2004, 07:56 PM
Hi policarpo, I've been following your work with using the ZB displacement map with both C4D and LW - good stuff!

The ZBrush forum might have someone who would be willing to provide some files.

policarpo
05-01-2004, 08:05 PM
:beer:

http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=015443

flingster
05-01-2004, 10:02 PM
flingster attaches himself to thread in a limpit like way...;)

policarpo
05-02-2004, 09:01 PM
Come and get it.

:buttrock:

http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=015456

ndog
05-03-2004, 05:24 AM
Great! Looks like you've already got a head start.

Has anyone had any luck getting rid of the smooth "patches" on either side of the neck of Pixolators model?

SeanL
05-03-2004, 08:32 AM
Hmm, I don't seem to have smooth patches on the neck.

LucentDreams
05-03-2004, 04:44 PM
When I get settled in a new place and get back to my PC I'd be glad to whip someting up to play with. won't be for a few weeks I figure though.

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