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View Full Version : Blender 2.33 is out!


Dasleah
05-01-2004, 12:32 AM
http://www.blender3d.org/cms/Blender.31.0.html
Note that when I tried to use the Aussie server, the file wasn't there, so for now just use the Europe/America mirrors.

Enjoy :beer:

wolfmanyoda
05-01-2004, 06:52 AM
Ah, beat me to it!
Downloading now :buttrock:

wolfmanyoda
05-01-2004, 07:03 AM
Oh man, the Non-Proportional Loopcut (http://www.blender3d.org/cms/Non-Proportional_Loopcut.188.0.html) is just what I've been wanting.
I feel like a kid at Christmas! :beer:
Just had to share that, it's the only new feature I've tried so far....man it's going to be a long night.

Apollux
05-01-2004, 07:32 AM
OK little girls, you better hold on your little panties, couse Blender 2.33 is here!!!

:applause: :applause:

wolfmanyoda
05-02-2004, 05:39 PM
Wow, I guess everyone is too busy trying it out to comment on it :thumbsup:

V3nomX
05-02-2004, 07:48 PM
I cant launch blender 2.33 on macosx 10.3.3, seems I'm not the only one having this problem, anyone knows a fix?

console says:
dyld: /Applications/blender.app/Contents/MacOS/blender can't open library: /opt/local/lib/libfreetype.6.dylib (No such file or directory, errno = 2)

tx

Rico

gabio
05-03-2004, 04:25 PM
Maybe you'r right, damn the server is down again.
same story each time, every single release, the server returne overflow. Some pp over elysiun name this the slashdot effect...
hehe, not only slashdot but anyway...

Comment on this:

I saw this evolve from day to day and i'm always surprised to see all the work done. The coders behind is doing only partial job, mean they don't do that all day. See what the can build up in 3 months!

l'll be there for the next release too. count me in!


:buttrock:

Apollux
05-03-2004, 05:47 PM
I 've been washing the same thing: Every release the amount of new stuff keeps incrementing.

Back in the NaN days, the changelog from one version to the other was a two (on some ocasions 3) paragraph long text post at the frontpage.

The changelog for 2.24 was only one paragraph long (mostly about stereo sound), I keept growing slowly untill 2.26 (firt open-source release), but from there the changing speed is allusinating!!!

The changelog is so big that actually it is a fullfeatured html mini-manual :eek: (with mini-tutorials included).

If they keep the same speed, by the time Blender reaches v4.0 it will be rendering straight into Holographyc format or something like that !!!!

bbirras
05-04-2004, 04:44 AM
yeah!! just check the amount of work done since the last release:http://www.blender3d.org/cms/Blender_2_33.66.0.html
the native blender-renderer is able to achieve some quite good looking finishes now..i´m impresed ! when compared in quality and rendertimes....it rocks (yafray still need some swollowing before it spits something out)
just one thing : is it me or does the osa not work as it should?

gabio
05-04-2004, 05:28 AM
OSA? where, i knew some place, particularly with raytrace, that wasn't good with osa...

anyway.
back topic:

It is possible that a 2.33a version will be release: the great amount of new user to test it got pretty concret result; now some bug is patched and quick revision on the code may get optimisation up to 450%(with the test file) so....:scream:

still workin', these great coders!

Apollux
05-04-2004, 05:59 AM
Originally posted by bbirras
yeah!! just check the amount of work done since the last release:http://www.blender3d.org/cms/Blender_2_33.66.0.html
the native blender-renderer is able to achieve some quite good looking finishes now..i´m impresed ! when compared in quality and rendertimes....it rocks (yafray still need some swollowing before it spits something out)
just one thing : is it me or does the osa not work as it should?

What you said is true, the renderer is better now, but don't be confused: it was delivering really good looking pictures since a looong time ago.

Take a look at this old renders from the Muffin Project, the were done in 2.26 if I recall correctly

http://picserver.student.utwente.nl/getpicture.php?id=552495
http://picserver.student.utwente.nl/getpicture.php?id=552513

By the way, The Muffin Project (http://www.elysiun.com/forum/viewtopic.php?t=18058&postdays=0&postorder=asc&start=0) is still asking for volunteers.

gabio... 450% !!! are you sure ? :hmm:

gabio
05-04-2004, 03:49 PM
completely!

An old code is doing loop to the cpu, so the render pipeline was... long and slow.

Look:

This weekend it was pointed out to me that some changes
I had made to the armature/action/nla code had slowed down the
rendering of animations in blender 2.33 for scenes with many objects
(whether the scene had armatures or not). These slowdowns occur both
when pressing the 'ANIM' button or through Alt-A.

Indeed, a simple test file with 4096 planes, one lamp, and one
camera yields the following render times in various versions
of blender:

blender-2.23: Saved: /tmp/render/0004 Time: 00:00.79
blender-2.25: Saved: /tmp/render/0004 Time: 00:00.86
blender-2.26: Saved: /tmp/render/0005 Time: 00:01.10
blender-2.27: Saved: /tmp/render/0005 Time: 00:01.10
blender-2.29: Saved: /tmp/render/0001 Time: 00:02.03
blender-2.31: Saved: /tmp/render/0003 Time: 00:01.88
blender-2.32: Saved: /tmp/render/0001 Time: 00:04.87
blender-2.33: Saved: /tmp/render/0001 Time: 00:07.61

Ton and Rob hinted at where the slowdown was -- a dumb piece of
slow code that should have only been run for armatures, but was
instead being run for every object in the scene.

Limiting the execution of the code to only armatures yields
a really nice speedup for this scene:

Current CVS: Saved: /tmp/render/0001 Time: 00:01.87

By 'smarten-ing up' one line of code, we have a 450%
performance increase!

But this isn't the end of the story: we are still rendering
at half the speed of blender 2.23! So I decided to
investigate further ...

Doing some profiling in the scene yields that the code is now
spending most of it's time in GetObjectByName() from the file
source/blender/python/api2_2x/Object.c. This function gets called
by setScriptLinks() from the file
source/blender/python/api2_2x/EXPP_interface.c,
which in turn is called by BPY_do_pyscript() from
source/blender/python/BPY_interface.c -- but
my scene with 4096 planes does not have any
scriptlinks!

To confirm that this is a source of slowness, I made the first
executable line of code in BPY_do_pyscript() a 'return' statement
-- the rendertime I get now is:

modified cvs: /tmp/render/0017 Time: 00:00.35

Now we are double the speed of blender 2.23!


Exciting! Now is blender the faster render out there?

Apollux
05-04-2004, 08:01 PM
I don't know wich one is more amazing: the speed gains for 2.33a? or the fact that nobody noticed before that version after version the rendering was getting slower?

Anyways, :bounce: :applause: :thumbsup:

gabio
05-05-2004, 04:49 AM
yea... i though the same....

from a 23 sec render to a 7 minute is prety big isn't it?!

Apollux
05-05-2004, 05:02 AM
Quite big!!

At least now we know why 2.23 had the reputation of been the ¨Road-runner¨ of the blender family.. I just never imagined how fast it really was.

Now that I thik about it, it was fast and the only one capable of running all the plug-ins/scripts (of that date).... it was quite a great guy :buttrock:

mankor
05-05-2004, 06:40 AM
sO WHEN CAN WE GET OUR HANDS ON THIS NEW SPEEDY VERSION OF 2.33:bounce: :bounce: :bounce:

bbirras
05-05-2004, 06:41 AM
223!!still using it for the old python 2.0 stuff
there where quite some goood skripts out there, which unfortunately have not been developed any further:shrug:
anyway.............
just compared rendertimes with different versions
is this bug fixed on the newest cvs?

Apollux
05-05-2004, 06:00 PM
hmm... it seems that we won't get full throtle acceleration after all, read this:

http://www.blender.org/pipermail/bf-committers/2004-May/005928.html

(or maybe they are talking about two different things, but I don't think so).

Apollux
05-15-2004, 01:24 AM
Ok, everybody go and get the new Blender 2.33a

:thumbsup:

http://www.blender3d.org/cms/Blender.31.0.html

keitai
05-25-2004, 08:38 PM
apollux,

you said
The changelog is so big that actually it is a fullfeatured html mini-manual (with mini-tutorials included).

could you give me the link i can't find it on blender.org

Thnks in advance

keitai
05-25-2004, 08:52 PM
think i found it
http://www.blender.org/modules/documentation/htmlI/book1.html

that's the one, right?

but why do i see so many Relevant to Blender v2.31 on top? Does these means it isn't so for 2.33a?

gabio
05-26-2004, 04:37 AM
Originally posted by keitai
think i found it
http://www.blender.org/modules/documentation/htmlI/book1.html

that's the one, right?

but why do i see so many Relevant to Blender v2.31 on top? Does these means it isn't so for 2.33a?
should try here:
http://www.blender3d.org/cms/Blender_2_33.66.0.html
as this is the first link on the front page...:scream:

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