IAMS
04-30-2004, 08:14 PM
Hello everyone,
I am looking for 1-2 modeller and aniamtors for a professional-quality game project I am working on. Much of the code has been completed, with the remainder to be finished in early June with a late June release.
An e-commerce website is under development for distribution of the title and a marketing plan etc. is being developed, all timed to be ready by the completion of the title.We have a very solid business and marketing team behind this project.
The General Game Idea :
The best description I can come up with in a short space is that the game will be a non-violent competive sport game similar to a fighting game - but without the violence.
So a hybrid similar to " Monster Rancher " ( www.monsterrancher4.com ) and the various popular, fast-paced fighting games i.e. Tekken, One Must Fall etc.
Modelling and Animation :
As to the actual level modelling : there will be 10 creatures developed in cartoon/anime style i.e. a fox, a rabbit etc.
Each creature will have 2-3 textures/skins ( you will also need to make the textures and skin all chracters )
Polycount : ~ 2500-3000 polys
Now to the animations. Each creature will have a large ( relative to the average FPS ) set of animations ranging from walking to unique leaps and airborne turns.
We do not have concept art. So you will need to be creative ( we will of course be brainstorming alongside you ;) )
Some simple models for the game levels may also be the responsibility of the modeller i.e. trees, rocks
( Existing models may be used and found online and modified by re-texturing and/or tweaking of the model mesh ).
Software Requirements :
The 3D engine we are using currently supports complex bone animations but can only import from Max or Poser ( static and/or non boned models can be imported provided they are in .X or .3ds format ).
Compensation :
The level designer will receive a percentage of game revenue equal to that of other team embers ( including myself ).
Related Future Work :
We are looking at developing one or more future expansion pack(s) for the game after it is released. If so, we will offer up-front payment for the additional models and animations.
___________
How to contact me ?
Send me a PM, reply to this post or e-mail me.
____________
Thank-you for your time and consideration.
IAMS :)
I am looking for 1-2 modeller and aniamtors for a professional-quality game project I am working on. Much of the code has been completed, with the remainder to be finished in early June with a late June release.
An e-commerce website is under development for distribution of the title and a marketing plan etc. is being developed, all timed to be ready by the completion of the title.We have a very solid business and marketing team behind this project.
The General Game Idea :
The best description I can come up with in a short space is that the game will be a non-violent competive sport game similar to a fighting game - but without the violence.
So a hybrid similar to " Monster Rancher " ( www.monsterrancher4.com ) and the various popular, fast-paced fighting games i.e. Tekken, One Must Fall etc.
Modelling and Animation :
As to the actual level modelling : there will be 10 creatures developed in cartoon/anime style i.e. a fox, a rabbit etc.
Each creature will have 2-3 textures/skins ( you will also need to make the textures and skin all chracters )
Polycount : ~ 2500-3000 polys
Now to the animations. Each creature will have a large ( relative to the average FPS ) set of animations ranging from walking to unique leaps and airborne turns.
We do not have concept art. So you will need to be creative ( we will of course be brainstorming alongside you ;) )
Some simple models for the game levels may also be the responsibility of the modeller i.e. trees, rocks
( Existing models may be used and found online and modified by re-texturing and/or tweaking of the model mesh ).
Software Requirements :
The 3D engine we are using currently supports complex bone animations but can only import from Max or Poser ( static and/or non boned models can be imported provided they are in .X or .3ds format ).
Compensation :
The level designer will receive a percentage of game revenue equal to that of other team embers ( including myself ).
Related Future Work :
We are looking at developing one or more future expansion pack(s) for the game after it is released. If so, we will offer up-front payment for the additional models and animations.
___________
How to contact me ?
Send me a PM, reply to this post or e-mail me.
____________
Thank-you for your time and consideration.
IAMS :)
