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View Full Version : Help with Ligthing ..share ur knowledge lwers


Ziah
04-30-2004, 09:19 AM
Share some Knowledge Fellow lwers help one of the community

K im here wondering how i should go about some dramtic lighting

Let me describe the scene first apart from the pic im going to show you

Blue lit
Scary somewhat
Silent feel to the shot
There is going to be fog and mist

Any who my overall question is how i should go about lighting it

What kind of light should i use and where should i place them

This was a scene i was working on and decided to bring it back to the forth front ..i found that the lighting i choose was really killing the texture work that i did making the buildins look smooth rather than damaged so i decided to re do the lighting ..here is a ref pic of what im trying to turn into night.(.this is not cg its a pic)

:http://www.geocities.com/balbless/vert.txt

(feel free to post and movie shots that you think would be i deal anything at alll draw one the pic if you choose as in where yuou would place them :bowdown:

im strugggling :cry

Ziah
05-01-2004, 05:14 AM
K repostion the scene but here my scene unrendered hoping to render a new one right now but so far here is the lower lighting scheme

most of the lights except one are set up to effect the water ...others lights are key most of the are lights are saturation and shadows lights a.k.a key and fill for more natural fall of

Im wondering well when i get a chance to show a render if i should have high kiey to fill ratios to simulate nightime shots..only thing is i despise hard shadows
:shrug:



What are some of the key elements you guy use to create night shots?

hers the screen cap opengl default lw settings ..

http://www.geocities.com/balbless/Screecapsm.txt

larger pic
here (http://www.geocities.com/balbless/Screencap.txt)

gerardo
05-01-2004, 11:08 AM
Just a few ideas:
I would begin elevating a little the angle of camera rotation (in P), so that you can see some sky, maybe using a more open FOV to exaggerate the perspective and everything seems bigger and more unsightly. The following thing that you can make is to put it a full moon that is reflected in the water if is possible, and that gives you zenithal shadows, your key light would be the moon, the advantage is that is to back lighting and cenital lighting at the same time, you have walls that look to the camera in an almost lateral way, that will make the shadows, the reflections and your specular highlights, stand out with much more contrast, for the effect of grazing light, what usually originates also glowing effect. For night illumination is advisable to use tones blued for the environmental light.
Another advisable thing is to have an attention point, an object, an area or a theme over the one which to work the dramatization (a part of the architecture, something hung in the lines, the moon, something in the water, etc) the rest is only the context that reinforces this point of attention.

Hope this help


Gerardo

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