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pdrake
04-29-2004, 11:00 PM
hi, when i want to have particles bounce off of objects, is it better to have a low poly proxy, that the camera doesn't see as a collision object? will this speed up the fx? thanks.

HowardM
04-29-2004, 11:38 PM
yes.
:)

pdrake
04-30-2004, 12:28 AM
wow, quite a bit, too. thanks.

gerardo
04-30-2004, 12:51 AM
Yes, but very few polygons can also make that the particles pass over the geometry. Test and make it appropiately.


Gerardo

pdrake
04-30-2004, 05:00 AM
thanks, gerado. i'll keep that in mind. this time it's a floor with a hole in it. the hole's edge has a round edge, which adds alot of polys. i put in a low poly proxy, and voila. 10 secs vs 1 hr. on a 2 x 2 g5. it was good to learn both points. thanks, guys.

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