View Full Version : Still: Pixelday logo in the snow
This is for a wallpaper/splash screen for my web design company, Pixelday. (www.pixelday.com) (http://www.pixelday.com)
http://www.sarnat.net/pixelday/pixelrender/pd1.jpg
http://www.sarnat.net/pixelday/pixelrender/pd2.jpg
http://www.sarnat.net/pixelday/pixelrender/wire.jpg
Here's the basic logo:
http://www.sarnat.net/pixelday/3dpdlogo.jpg
For the top pics, I was going for a snowy/compacted ice look. Modeled with a Displacement map and noise modifiers in 3dsMax. All scanline renderings. Plus some light photoshopping.
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http://www.sarnat.net/pixelday/pixelrender/wire2.jpg
http://www.sarnat.net/pixelday/pixelrender/wire3.jpg
http://www.sarnat.net/pixelday/pixelrender/mats.jpg
Any comments? Thanks.
bump. Some comments would be very nice. thanks.
wedge
04-29-2004, 11:05 PM
doesn't actually look like snow. looks like a displacement trying to replicate snow. i mean, your average joe could tell what you're trying to do, but it doesn't look very "real"
any ideas how i could improve the materials?
StevenR
04-30-2004, 08:20 AM
The materials are great as they are, IMO. Considering the subject matter, perfect photorealism doesn't seem necessary, and I was quite impressed by the style.
Neat pic. Nice work. :)
thanks, StevenR. Do you have any suggestions for how I could make this image more photorealistic?
Soljarag
05-01-2004, 05:32 AM
hey, I think it looks good as it is... even though its not 100% realistic, its good for what your using it for
StevenR
05-01-2004, 05:49 AM
Originally posted by Odie
thanks, StevenR. Do you have any suggestions for how I could make this image more photorealistic? Not being a 3dsmax user, I can't make any technical suggestions. Maybe some photo reference?
http://splorg.org/people/bom/Arizona/Snow%20closeup.jpg
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