View Full Version : audi a8
this was my first try on hipoly ... can you call it like that? ... err ok higher-poly then lowpoly model however I usually do really lowpoly models for games or just for fun this time (model is old) I wanted to do a bit more detailed one. the model has almost 4k polys... I model with milkshape 3D (maybe you know it) and it's not made for hipoly modeling.
I made this model with vertex modeling
this is in finished work because I won't work on it further it's finished like it is now.
http://www.chaosworx.net/carma2/a8new4.jpg
http://www.chaosworx.net/carma2/a8new5.jpg
http://www.chaosworx.net/carma2/a8new6.jpg
flatshaded interior
http://www.chaosworx.net/carma2/a8progress4.jpg
http://www.chaosworx.net/carma2/a8progress5.jpg
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JFrench
07-14-2002, 07:40 PM
4000 polys for the inside and outside of a car is still considered low poly. Not quite game low, but still low. Looks nice for a low poly model, good use of shape and faces.
OrestesMantra
07-14-2002, 08:16 PM
For that low amount of polys its good, but what the hell is Milkshape 3d?Never heard of it.
M4Dn355
07-14-2002, 08:25 PM
Lol milkshape is a cheap 3d modeling prog (20 bucks i think) its extremely basic...for the lowest of low poly modeling..aka for q3 and ut and other variants...btw lookin good ;)
first, tnx for the comments... yeah milkshape is a cheap modeling prog you can get for 20$ at chumbalum-soft (http://www.swissquake.ch/chumbalum-soft/)
I once got a max version... R3 (I think) over one of my fathers office workers but I somehow couldn't work with it, seems I'm more a low-poly guy ... not that I am boxy myself :P
here's one more pic where you actually can see the front of the car
http://www.chaosworx.net/carma2/a8milk.jpg
good stuff for such low poly.
If you ever feel the need to expand your horizons :) try gmax from www.discreet.com , I have never really used milkshape myself but ive been assured and imagine gmax to be quite a lot better.
M4Dn355
07-15-2002, 02:53 AM
Lol yeah gmax is much better than ms3d >< too bad i can't even model that good in max ;)
DXtreme
07-15-2002, 03:24 PM
really good with this little number of polys...my models even has more than 100.000.....my cpu and gpu often very thankful for this reason......;-)
how about to reproduce it in high poly?! must look great
but so far respect for the modell...exactly the A8 from audi!!!
HapZungLam
07-15-2002, 05:18 PM
impressive. lowpoly, and it can open the door!!!! :bounce: :bounce: :bounce:
yeah I'm not that highpoly kind of guy... I did models with 400-1000-polys all the time this was the one with the most polys... as long as I'm using MS3D I can't really go over 4k since the program isn't made for such polycounts, I once tried and made a 8000 poly cube... after moving, rotating or wathever you have to wait a whole bunch of time before you can proceed... I tried gmax the last few hours... lemme look if I can work with that... maybe I can do more detailed models there
miss sono
07-15-2002, 10:26 PM
hey, i love your audi a8, looks like a well thought out and accurate model. thats really what i'd rather see, a good low-poly model that looks accurate, rather than a model with a trillion polygons that has been subpatched to hell, and still looks more like a lump of melted butter than the car it is supposed to look like :p ... but yours :airguitar i like it
just one things (and by the way im trying o learn lightwave) how would you describe 'vert' modelling....it seems to me that most low-poly game models are made mainly from 3 point polygons (triangles) but how have you gone about making your car? like what is your first move? do you joint points, like dot-to-dot? and how long exactl do you spend (time wise) on buidling such a model?
sorry for asking so many questions, but i find it's a great way to learn.
miss sono xxx :)
Milkshape 3d ..... :shame:
but it is really cool , can you post a render or something , or with a meshsmooth what ever it's called in Milkshape
:thumbsup:
mhh I don't have a renderprogram, but the last screenshot has smooth shading activated in the 3D view
DXtreme
07-16-2002, 02:59 PM
export it in 3dsMax or such thing....as an 3ds or dxf file i guess should work!
I don't have max anymore it wasn't mine anyways and it's too expensive for me :/
DXtreme
07-16-2002, 04:22 PM
don't know anybody who could render it for u?!
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