View Full Version : Beast of Burden - character - gjpetch
gjpetch 07-14-2002, 05:12 AM Here are some WIP images of my challenge entry.....
Probably won't have time to complete the entire creature unfortunatly.
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gjpetch
07-14-2002, 05:14 AM
And some quick Vray renders.
gjpetch
07-14-2002, 05:18 AM
The creature was built in 3DS MAX and is a high resolution polygon model, not a subdiv surface. No displacement and just simple procedural bump in the V-Ray renders.
erilaz
07-14-2002, 05:21 AM
You mean you didn't meshsmooth this thing? Yikes!
Love the sagging skin under the eyes and around the lips.
Great work!
chadlychoo
07-14-2002, 06:39 AM
Great work and awesome detail! All I suggest is that you make the nostrils more like holes and less like indents. Good work! :thumbsup:
hypercube
07-14-2002, 11:51 PM
Cripes man! That's insane! My wrist hurts just thinking about it. Fantastic details. Can we see some wireframes, how you go about this? Do you go in stages? I'm really curious now.
Oh great...
Now bloody Greg Petchkovsky's in the challenge! :p
Not content with spanking everyone over at 3Dluvr - looks like you've come over here to nail us up to the wall! :D
I might just withdraw my entry and sit back and watch you blanché/clark...et al fight it out!
Looking marvellous already - and please post how you're modelling it...
;)
Crode
07-15-2002, 12:17 AM
great work! i love the irregularity around the neck and especially the horns
ZrO-1
07-15-2002, 12:25 AM
really beutiful ram's head. I can really appreciate the fact that it's not smoothed now. I just finnished making a poly cow's skull for my piece and I was going nuts trying to make it look decient.
Do you hav anything about the beast as a whole animal or maybe a sketch of the compasition?
Great stuff so far. :thumbsup:
gjpetch
07-20-2002, 10:21 AM
Here’s a wireframe of the creature. As you can see it’s a pretty heavy model. Although subdiv surfaces are great they sometimes don’t work as you would want them to. By working directly in polygons I don’t have to worry about keeping the mesh clean to avoid pinching when the mesh is subdivided. I find that Subdiv surfaces can tend to look a bit too smooth, and that I usually have to make a fairly heavy cage in the first place inorder to get the shape I want. So, I got the idea to skip the subdivision process and thus get a little bit more controll over the final model.
gjpetch
07-20-2002, 10:24 AM
And heres a quick view of the full body, just blocked out with primitives for the moment.
mrmark
07-20-2002, 10:56 AM
greg i love your work!!
your one of the best cg artists in the world!
which part of australia are you from?
i hope you can finish in time:bounce: :bounce: :wip:
great details, really nice model
for the body I would suggest to give him a bit "higher" back, like a camel has, I think it would fit better to the head
rizob
07-20-2002, 04:58 PM
i really like where this is going, its got a very organic feel,i know you just started so ill drit later keep up the good work
my bob
http://www.cgtalk.com/showthread.php?s=&threadid=12719&perpage=15&pagenumber=5
ZrO-1
07-20-2002, 06:45 PM
That is one goregeous wireframe there bud.
I like the primative blocking. The proportions look right-on.
Bezerker75
07-20-2002, 11:13 PM
man it would be a shame if you didn't finish this guy...I really love the horns...very nice detail there...I am confused how you are modeling this thought...just as an editable mesh? or editable poly? any meshtools? just curious...keep it going man..this is great!!
gjpetch
07-21-2002, 08:17 AM
One more little update....
mrmark, I'm currently living in Sydney, but I grew up in the Blue Mountains NSW.
Bezerker75, I used editable poly and meshtools.
gjpetch
07-28-2002, 07:52 AM
Ok, I’ve made some little changes and tweaks, and started modeling the creatures body. I still need to add more buckles and straps to the bridle and saddle, and the body needs quite a bit of work. And I still need to attach the head to the body, which will be a pain. Hopefully next weekend I’ll get a chance to do all that and make some finished renders in time for the deadline.
Artifex
07-30-2002, 04:38 AM
Hey I just saw this one. That is one awsome head you've got there. The body lacks of muscles for now but as you said you'll do that soon.
I'll keep on comming in to take a look.
gjpetch
07-31-2002, 01:35 AM
My biggest weekness is probabbly in coming up with the design and concept, does anyone have any crits or suggestions for the overall design of my creature?
KnightWhitie
07-31-2002, 01:21 PM
The model looks excellent. Did you use a sketch to work from? You have very nice organic modeling skills, I look forward to seeing the finished product
:beer:
gjpetch
08-03-2002, 01:32 PM
Another update.......
gjpetch
08-03-2002, 01:34 PM
And another image:
Fetus23
08-03-2002, 02:51 PM
incredible!!!! :thumbsup: no crits. we gonna see a rider???
fetus
gjpetch
08-04-2002, 02:20 AM
My final image.....
Fetus23, as there is essentially no time left I won't be able to make a rider for this challenge, but perhaps I'll build a rider and refine the beast a little bit more once the challenge is over.....
maybe..
ZrO-1
08-04-2002, 04:49 AM
Excellent job on that beast. All of the features look very realistic. I think you did a fantastic job. Really great work! :applause: :thumbsup: :applause:
great job on the modeling. I especially like the detail you put in on the upper region of the face. I really cant crit for theres only so many hours left, but all I can say is maybe throw on a drastic expresion on the face? Other then that, great model all around! FANTASTICO!
shaun
levius
08-05-2002, 07:15 AM
He looks so OLD and TIRED, great work man !! I like it a lot :thumbsup:
pearson
08-05-2002, 07:35 AM
Wow! :eek: This guy looks so real! What a great piece of modeling, and I love the details, especially the fabric folded over by the strap. Very elegent saddle, and great texture on the horns.
Artifex
08-05-2002, 04:35 PM
This is really supper! He's perfect. Nice details all over, love the neck. That model is ready for textures and I'm shure could pass as photorealistic. Great job!
Lorenzo
08-05-2002, 04:52 PM
It's looking great, do you use a sketch, or something in 3dimentions, is very nice, and I feel you do quickly the back of the animal, because is looking a little bit slow on detail, but is one the most realistic beast I never see.
very nice modeling:applause: :thumbsup:
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