View Full Version : how do you do this...?
sketchbook 04-27-2004, 05:20 PM anyone familiar with tetsoo (http://www.tetsoo.com)? in the video work, there are a lot of spine looking things moving around which are animated. specifically in the 02 movie. i know he uses c4d - as shown on his site.
anyone know how to do this?
thanks!
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AdamT
04-27-2004, 05:52 PM
Cool site! Looks like he's using animated sweeps and applying some kind of animated deformation to the rail spline--maybe the flag or formula deformer, or perhaps Nickl or something along those lines.
JoelOtron
04-27-2004, 06:11 PM
COOL SITE thanks for the link.
The beginnings of this technique can be done by just animating the growth of a spline nurbs object. The downside is that the you get an open end at the part that is growing.
heres c4d file (http://www.betatronstudios.com/loco/VINEGROW.c4d)
Loco can do this sort of thing with particles. Rendering a movie now--will put the loco version up in a sec...
policarpo
04-27-2004, 07:16 PM
to avoid the hole in the end just apply a Fillet cap and scale the spline down in the Sweep scale percentage parameter field.
govinda
04-27-2004, 07:17 PM
The $350 answer to keeping the open end of the SweepNurbs pointy is XFrog and its Branch Object. Looking at a few vids I don't think Tetsuo is using it.
policarpo
04-27-2004, 07:21 PM
it would be cool to have a connected multi spline sweep nurb object.
:-)
Originally posted by policarpo
it would be cool to have a connected multi spline sweep nurb object.
:-)
Explain... ?
darf
JoelOtron
04-27-2004, 07:36 PM
Arndt has a plugin called "Sweet Sweep" that allows for multiple sorce objects....if thats what you mean.
Anyway, hers the loco version:
movie (http://www.betatronstudios.com/loco/VINE%20GROW3_sor.mov)
policarpo
04-27-2004, 07:53 PM
Originally posted by darf
Explain... ?
darf
i guess a better statement would have been to say that it would be cool to have the ability of doing a Sweep Nurb Growth animation along a single object with a branching structure instead of a just single Spline path.
Does that make sense?
C4D is still new to me, so if we can do this, I blame LW for making me think inside a box.
:drool:
JoelOtron
04-27-2004, 08:15 PM
Originally posted by policarpo
i guess a better statement would have been to say that it would be cool to have the ability of doing a Sweep Nurb Growth animation along a single object with a branching structure instead of a just single Spline path.
This ability actually exists via XFrog:
http://www.xfrogdownloads.com/
or DPIT2:
http://www.dpit2.de/
policarpo
04-27-2004, 08:25 PM
Ahh...sweet.
Is one better than the other?
I'm on OSX and the PC....
Cheers.
:thumbsup:
also, how much is X-Frog 4.1 for C4D? The shop is taking forever to load?
Is it $350 as indicated earlier in the thread?
flingster
04-27-2004, 09:16 PM
srek did a great example of this...but he used geometry in metaballs...so looked like a branching organic worm...i think it was called growth or something..i'll try and dig it out.
:shrug:
cool thing was it was native to c4d no plugins at all.
btw that site is very funky...impressed by it..v cool stuff on there.
:thumbsup:
policarpo
04-27-2004, 09:25 PM
that would be cool flingster...i'd love to see that.
:beer:
flingster
04-27-2004, 10:01 PM
Originally posted by policarpo
that would be cool flingster...i'd love to see that.
:beer:
thanks to siddhy for tipping me off about this one....sreks example file afaik...so all credit to him.
it shows the branching...different result everytime...but might give you food for thought.
http://www.bonkers.de/download/tp_growth.c4d
http://www.bonkers.de/download/tp_growth.mov
:beer:
policarpo
04-28-2004, 02:38 PM
cool thanks.
i will check it out.
:buttrock:
Medicine Horse
04-28-2004, 04:48 PM
I've never heard of this plug before. Where can I see what it does? I checked Vreel but I couldn't find anything.
Sounds interesting.
-M
JoelOtron
04-28-2004, 05:53 PM
Its an extra bonus with the weight lifter/weight shader pak.:
http://www.vreel-3d.de/plugins/ShaderPack_II/links.html
Its an easy one to miss, mentioned briefly in the first sentence on the page.
Medicine Horse
04-28-2004, 06:23 PM
Thanks for the reply, I'll look into it.
-M
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