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View Full Version : Environment: Tunnel Aquarium


marc001
04-27-2004, 01:38 AM
This is the finished version of my work in progress at:
http://www.cgtalk.com/showthread.php?s=&threadid=90745&perpage=15&pagenumber=1
Modeled in 3DS MAX 6, Textured in Photoshop CS
Newer version
http://www.cyborgkatana.com/images/tunnel08.jpg
Previous version
http://www.cyborgkatana.com/images/tunnel07.jpg
http://www.cyborgkatana.com/images/tunnelwire.jpg

marc001
04-27-2004, 09:38 PM
The map for the diffuse channel of the back wall
http://www.cyborgkatana.com/images/doorwall640x480.jpg

Bredro1
04-27-2004, 11:46 PM
Nice image..but some things I don`t understand.....if it`s an aguarium tube...where are the fish?Also...if your in a tunnell...what is the purpose of the air tanks?
You should have staggered the map on the air tanks..they are all clones of one another.....

Bredro1

jcbray
04-28-2004, 04:28 AM
Pretty cool, looks like somehting you'd see in a Myst game.

:thumbsup:

-Bray

Gideon
04-28-2004, 11:41 AM
Looks pretty good, but I have a few crits. If it's underwater, the light from the ocean above should shine in a bit. A nice blue light coming in would be nice. Also, the lighting in the room seems too bright. It would really look great if you dimmed the interior lights and put a light inside the ladder shaft shining back into the scene. It would give the scene more depth.

Gideon
04-28-2004, 11:42 AM
Looks pretty good, but I have a few crits. If it's underwater, the light from the ocean above should shine in a bit. A nice blue light coming in would be nice. Also, the lighting in the room seems too bright. It would really look great if you dimmed the interior lights and put a light inside the ladder shaft shining back into the scene. It would give the scene more depth.

You could also try adding 2 large pipes coming out of the base of the tank rack going down into the floor, and a couple of pipes bolted to the wall under the window. It would also be nice if you raised the circular platform for the ladder just a little, like it was a step up.

marc001
05-01-2004, 12:42 AM
I have more critiques, comments, and an update here:
http://www.cgtalk.com/showthread.ph...mp;pagenumber=1

http://www.cyborgkatana.com/images/tunnel07.jpg http://www.cyborgkatana.com/images/screenshot.jpg

sswift
05-01-2004, 11:47 AM
Interesting architecture. I might make the tube twice as long, and it definitely needs to be much darker inside the tube, than outside. I have seen photos of tube tunnels under aquariums in seaworld brochures, and the amount of light in there, even with lights illuminating the place like like 25% of the brightness of how bright you have it in there now. It's VERY dark, but still light enough to see details and colors. The only illumination should be coming from your floor lights and the ladder lights. That would give it great contrast.

I would also reduce the brightness of what is outside by about 50%. One would assume the tunnel is deep enough underwater that the surface would not be right there, and the color of the water around it would be a bit darker. Some beams of light coming down in the background would be nice though. The darker color would serve to make fish easier to see, which you should obviousy add. It would be nice to see a large dark school of fish heavily tinted by the water's color in the distance I think, and maybe some fish closer up. Maybe a manta ray, or a shark.

Oh and the tunnel leading to the surface that you can see outside the tube windows is the wrong color. If it is underwater it should be blue tinted, and darker.

Lesse.. what else...

The tubes of compressed air are rotated too perfectly. I can see you just incremented their angle for each one. That's no realistic. Choose a random angle for each. And the stems at the top are too narrow to see.. perhaps you should go on google image search for propane or air tanks or something and look at how the tops are constructed... I'm thinking there should be some kind of knob and nozzle that's bigger and more interesting. I can see in the wireframe you appear to have one. Maybe if that was shorter, and larger it would look better, if you lit it better.

The bolts on the metal stuff are too bright as well. They'd be darker, more rusty.

Floor panelins's not too bad, though right now it's abit bright and the dirt patterns seem very repetitive. Perhaps a larger dirt texture stretched over the floor with more variation and dirt drawn into the corners would work better.

Perhaps try angling the lights on the back wall with the angle of the circle. Or make the lights square with a grille over them. Or maybe remove the metal panels enitrely and make them more windows. I think more windows would look good.

I just noticed in the map in the middle of that wall, is a circular depression. But you can't see that from this angle. It looks like a vertical square with a circular top. That is caused by the metal on the air tank things being right there. Perhaps angling the camera more to the left, and pulling back a bit would move that edge towards the middle of the circle more.

The middle of the circle might look nice as a docking port. That may be what you were trying to do with it, but it doesn't seem to have deep enough depressions or interesting enough geometry for a door. Of course, if you have windows in the wall, one wonders how the door would open? Where would it open into? Well, with the metal panels where they are it doesn't really look like the door can go into there as it is now... Hm... Maybe looking at the space station to see how those docking ports work would give some ideas? Maybe the docking port sticks out with a little tunnel, and at the end of the tunnel are where the doors sit? That would provide another area of interest in the image if you could see it. But to be able to see it you'd need to make those air cylinders shorter, and make the wall behind them much shorter as well, perhasp shorter than the cylinders.

The one last thing I can think of is that the circle beneath the ladder might be interesting as a grating, to get the water off your feet so to speak. Furthermore, it occurs to me that it might be interesting if that grating were actually a hatch, with metal around the edge of the grating, and an inset location towards the inside of the room for a hinge, and a square cutout which is just slightly larger than is required for it to be lowered into the hole and not have the ladder get in the way.

Well I guess that's all I can think of for now, I hope I've given you some ideas. :-)

marc001
05-04-2004, 01:15 AM
Things changed:
1. Removed lighting from outer ladder tube.
2. Rotated tanks to hide some lables
3. Darkened specular maps for the bolts.
http://www.cyborgkatana.com/images/tunnel08.jpg

fmalmgren
06-03-2004, 01:08 AM
hey it's been a month from your last post. can i see the final result?

/fred

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