View Full Version : MAYA 6 is online @ eSupport
alexx 04-26-2004, 02:40 PM its there
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alexx
04-26-2004, 02:54 PM
reading the whats new while downloading..
hey.. that looks really nice..
small cool feature! i am surprised indeed ;)
cheers
alexx
elvis75k
04-26-2004, 04:59 PM
...and for the bonustools?
alexx
04-26-2004, 05:02 PM
sorry i am not that fast.. more tomorrow. need to go now :/
alexx
04-27-2004, 08:17 AM
ok.. here is one thing that i really wonder about:
the font and behaviour in the channel box changed :/
before the font was scaled down when the channel box was too small and it was cut on the right side..
now it is cut on the LEFT side?
wonder why that is an improvement..
Jozvex
04-27-2004, 08:20 AM
Ugh.......56k is THE SUCK.
15% done, only around 10 hours to go....
alexx
04-27-2004, 08:44 AM
hihi.. i was getting it yesterday with 2 Mbit and i was kinda alone i guess :)
btw: very nice small one:
in hypershade you have a right click marking menue on the shaders:
- assign to selection
- select objects with material
- graph network
very clever and very handy.. i love those small ones :)
cheers
alexx
alexx
04-27-2004, 09:36 AM
ok.. they really listened to the users!!
the promptDialog closes on windows again when you just hit enter..
small but veeery cool again (only to mention that 5.0 was the only version in which that was not true :)
soft mod tool looks really really good (only the default settings for it are very bad and that some of its attributes show up under "extra attributes" is very strange)
Sciatica
04-27-2004, 09:44 AM
Originally posted by alexx
in hypershade you have a right click marking menue on the shaders:
- assign to selection
- select objects with material
- graph network
They have had that for quite awhile :p
Im really looking forward to the organization feature for the shaders in Hypershade.. me being anal about things like that has lead me into lots of distress towards a messy hypershade
I so badly want to check out Maya 6, but since I wont be able to afford to upgrade for quite a few more months, I know I'll just get angsty if I get the demo and start messing around.. Im trying to ignore it as best as possible :p
*edit* Thanks for the your comments on the new version. :thumbsup: most of the major new features Alias has listed on their page don't really interest me.. its the smaller little fixes/features I'm really looking forward to :)
Can anybody comment on what sort of changes there has been to the poly tools? (besides the potentially improved proportional modification tool) ... awhile back I was looking at Cinema 4D or Wings (cant remember which) but it had alot of cool poly features that I would love to see translated into Maya..
alexx
04-27-2004, 09:50 AM
Originally posted by Sciatica
They have had that for quite awhile :p
hmm.. not in my maya 5 :)
i guess working in hypershade improved a lot..
the bins look quite usefull, as well as the selection by naming (like in outliner and others before), where you can display only the selected nodes, which you can specify with wildcards (e.g. file*)
only thing i am missing is the different menues for shaders, textures, tools and so on. now it is just one big scroll down list..
but that is only gusto i think
more later
alexx
04-27-2004, 10:20 AM
hmm.. they should get better programmers..
i only say: view Sequence..
at least 2 programming errors in that maya mel script :/
Kabab
04-27-2004, 11:48 AM
I dunno i am i love with the hair... I sat there for an hour today with that interactive playback and the hair just moving it around :surprised
alexx
04-27-2004, 11:52 AM
*grin* i am not that far.. going through the "whats new" section step by step..
alexx
04-27-2004, 12:06 PM
uaghh..
if anyone finds out how to use the "new" poly bevel, please say so..
it got even worse than before especially since the example is not possible to create in real.. boa. it still sucks like hell :banghead:
AniMo
04-27-2004, 12:19 PM
hehe yes the scroll donw list in the hypershade sux a bit toooo way to long to scrollX_X
alexx
04-27-2004, 12:26 PM
crash #4 since this morning.. i tend to get a baaad feeling :/
AniMo
04-27-2004, 12:43 PM
can u explain the curese of the crash ?
so we might retouch the same points u got through !?
alexx
04-27-2004, 12:48 PM
one thing is that my display gets slower some times, when i deform objects.
one crash was when trying to use the high quality display on a higher res model with some textures.
another one was when i was trying a poly smooth on a previsously beveled poly sphere..
the other 2 i can not remember what exactely i did..
ohh.. the PSD file load is not really what i expected.. you can not directly access the individual layers like i wanted..
hmm.. will look further
cheers
alexx
edit: aha.. layer sets in photoshop.. did not even know that exists
so that one works ;)
AniMo
04-27-2004, 01:00 PM
as i far as i know the display slow donw might has something to do with the online doc server
the IE runs kinda wired and takes like a infinite loop
with some big memory access and the viewport gets like a 5 sec stutter when resizing or moving for ea
hm bevel cant test i never touched maya bevel and i never will
thx byron X_X
im still wondering i have to use mjpolytools
because maya doesnt seem to deal with edge loops and stuff
even its a essential moddelling tool i think
i try to check the other points also
but on new features im still much more tolerant when achiving crashes
i just get crazy when a tool worked on 5 now makes funky behaves !(like the attribute editor and the channel box it seems)
alexx
04-27-2004, 01:03 PM
they seem to have changed the font alignment in all parts of maya.. they are now alligned to the right which means you can not read the beginning of lines when there is a lot text.. dumb idea i`d say :/
cheers
alexx
andrewjohn81
04-27-2004, 02:48 PM
Naming has always been an issue in any app.
Most people will put their name first, and a number last, which the program previously truncated. It is nice that you can now tell between two names.
how does it handle displaying the name in the channel box when multiple things are selected?
alexx
04-27-2004, 03:15 PM
Originally posted by andrewjohn81
Naming has always been an issue in any app.
Most people will put their name first, and a number last, which the program previously truncated. It is nice that you can now tell between two names.
naja.. changing such a thing after a software exitst for such a long time will force everyone to do something different like they did before..
i dont see a real purpose since it is only different and not better..
but that is just a really small (but annoying) issue.
about the crashes: maya definitely goes bang with the high quality hardware shading in viewport, when i load in a bit bigger scene or model.. but that can really be my poor and non certified FX5600 :)
cheers
alexx
danniesanchez
04-27-2004, 03:15 PM
to confirm...
so there is no opening a file in maya 5 once it's been saved in 6?
alexx
04-27-2004, 03:17 PM
i guess it is much the same as with 5.0 and 4.x..
try saving in ascii on 6.0 and correct the version number in an ascii editor
but have not tried.. could fail as well, since a lot new and other nodes seem to have come in.
cheers
alexx
just checked: i get errors especially with shaders.. the geometry seems to come over fine..
Houkah
04-27-2004, 03:38 PM
Played around a lil w/ maya 6. Thanks for the heads up on the esupport alexx. I really like the high quality viewport option. Just sat around moving lights and watching the bumpmap update coooool.
Bevel still sucks. Soft transform is pretty cool although i'm pretty used to the BPT soft transform still. I'll have to play with this some more.
Don't know if it's new but they have a flip edge command now for tri's, found that to be a nice lil tool.
Last thing i made a 50/50 w/h plane and selected the middle edge and did collapse, then did undo and crashed maya. Doesn't crash when i do this in 5.0 so i'm guessing it's cause i was in high quality shading. So might want to watch out when doing lots of poly modification in that shade mode.
I only have complete so i can't play with hair :(
Noticed that my viewports are noticeably slower. I still get over 40 fps or so but i used to get around 70. Also i'm a little annoyed that they didn't add mjpolytool/BPT functionality to emulate mirai/wings workflow for polys and subds.
womanonfire
04-27-2004, 03:39 PM
Originally posted by alexx
hmm.. not in my maya 5 :)
yes, in Maya 5 too. i use that right click menu you describe in hypershade all the time.
TheWraith
04-27-2004, 05:10 PM
haven't had too many crashes. i like all the fancy mray nodes, if only i knew wut any of 'em did. for some very annoying reason, i'm not ablt to save as .ma so that i can work on my scene in maya 5.... i keep getting an error message about some nodes aren't supported so the file could not be saved as .ma. the bevel tool IS improved, not perfect, but 10x better imho. still need mjpolytools or byrons tools tho unfortunately (for loop/ring splits). i haven't noticed any subD speed improvements myself either :shrug:
I have had no problems what so ever. I have been running high quality shading all the time doing hair, modeling, dynamics and fluids running like a champ with no problems. I even tried the problem that Houkah had. Collapse, undo, redo, extrude please crash crash… but nothing, just keep running like normal.
devdoka
04-27-2004, 08:54 PM
Hey guys,
For those of you who got their hands on version 6,
are there any drawbacks or limitations in the hypershade section?
For example,can you still install mr shaders the way you do in 5?
I heard that, Dirtmap still not showing in hypershade
So if you have 20 shaders all connected with dirtmap
You end with a hypeshade full of black circles.
Can someone comment on this please.
All the Best,
-Dennis
Sciatica
04-28-2004, 12:23 AM
Isnt the actual version of Maya 6 still in beta test? Maybe, if thats the case.. lots of the errors you guys have been getting will be fixed up by release...
We can only hope : \
It sounds to me like lots of the crashes people have been experiencing may be hardware related.. which I can sorta respect considering that nowadays companies have to worry about so many different models of video cards, cpus, motherboards, ect... still sucks though.
Keeping my fingers crossed ^_^ the new Hypershade and Mental Ray integration have been the main things I have been looking forward to.. would be sad if it turns out to be buggy...
<counting the days till Maya 6.5>
Im betting that any day now theres gonna be a wishlist thread for 6.5 popping up ;)
Kabab
04-28-2004, 12:55 AM
I can't get any shadows going with the high quaility shading any ideas ? 9800pro video card....
The bump maps look awesome in real time !
Waboflex
04-28-2004, 01:46 AM
In all honesty, I don't think it's fair to complain about something like the high quality shading crashes unless you're using an Alias-certified graphics card. It is starting to look like it's flakey with the 'game cards' from either ATi or nVidia (none of them certified), but that shouldn't be a surprise since in my experience it was the same with the shiny new Hardware Renderer in Maya 5 - strange results and much crashy, crashy. :hmm: And AFAIK it's the same technology used in the viewports in M6.
KaB, by any chance are you running on one of the 'more certified' cards? Has anybody tried it on a top-end Wildcat? Last time I looked, they were the only 100% certified ones, but I don't have any more kidneys to sell to get one...
But I agree, for as long as it does work, it looks amazing. :thumbsup:
Wabo.
I am using geForce FX 5900 Ultra. I have not seen the display shadows either. Neither reflections of anything like that but I was not expecting to see it either. Not at least till nVidia released the new CG plugin for Maya 6. Going to search the docs to see if it was truly a new v6 feature.
Aneks
04-28-2004, 02:34 AM
Ahh Maya 6
Deformers on Particles ..... I cried.
So much to play with and so little time .
Really want to start spanking mental ray maybe some fluids and fur together ??
The high quality shading displays normal mapping, testing displacement now (I doubt it displays it). I have to give Alias props on the speed increase of hypershade, it has to be 30% quicker now. Nice!
Kabab
04-28-2004, 04:37 AM
Just use a height field to preview displacement very very fast for doing this...
Or you could try this new tool
Deform > Create Sculpt Deformer
alexx
04-28-2004, 07:35 AM
shadows are switched on under "lighting" and not in the shading menu.
lighting seems to me me the most interesting part of the high quality shading..
looks great tuning the falloff and decay of a spotlight on a single poly surface.. :)
cheers
alexx
alexx
04-28-2004, 09:17 AM
anyone tried the "transfer surface information"?
i can not even activate it.. it is grayed out?
in the manuals i can only find it under whats new and dont see any hint on how to use it, but selecting 2 surfaces and run it.. but that is not possible for me..
anyone?
cheers
alexx
alexx
04-28-2004, 09:18 AM
mental ray IPR?
anyone tried that?
the manual says, that ray tracing is supported.. hmm.. i dont see ray tracing to happen..
all switched on in render globals.
is there any other place?
cheers
alexx
Steve McRae
04-28-2004, 12:55 PM
I would love to know about the new improved IPR - is it much faster?
cheers,
MasonDoran
04-28-2004, 01:07 PM
the Transfer Surface Info is a plugin that u have to load....works fine after that....bu it does not seem to generate a displacment map. Also...u still need to have the CGfx plug in order to view the shaders as intended
alexx
04-28-2004, 01:33 PM
thanx 2byts.. havent seen that mentioned in the manuals :)
That new Channel box is really irritating, when changing multiple
selection it goes to first selected channel, not the last like we used to.
And sometimes is not working at all. Curses.
On the brighter side, its much sturdier I think. Maybe a bit slower but
definitely feels solid.
Weeee, shadows!
http://www.planetquake.com/kabalarena/old_files/shadows.jpg
Thanks for the heads up on the lighting Alexx.
As for IPR in mental ray, runs great and decently fast but I don’t see ray tracing either. :(
alexx
04-28-2004, 02:09 PM
just heard from a developer, that in a beta the mental ray IPR raytracing did work :(
maybe it is just a checkbox somewhere around.
cheers
alexx
alexx
04-28-2004, 03:52 PM
ok.. i can not really believe this.. please i need someone to confirm:
i would expect this to be a correct command line rendering in maya:
render -r sw -s 1 -e 1 -b 1 -proj d:\test\maya -rd d:\renderimages d:\test\maya\renderme.mb
hmm.. have a try..
the one that works for me is THIS:
render -r sw -s 1 -e 1 -b 1 -proj d:\test\maya -rd d:/renderimages d:\test\maya\renderme.mb
(note the red forward slash)
please tell me i am wrong and they did not mess with slahes and backslashes in such an important place :(
cheers
alexx
Martin_G_3D
04-28-2004, 04:01 PM
Well if there are times you really think you discovered a bug you should notify Alias about them
Could anyone paste the list of videocards that are certified by Alias for the High Quality viewport?
alexx
04-28-2004, 04:07 PM
i will log the bug as soon as i got confirmation.
qual hardware:
http://www.alias.com/eng/support/maya/qualified_hardware/index.jhtml
cheers
alexx
Tierackk
04-28-2004, 07:26 PM
I know this is a small thing, but I was wondering does maya 6 support a mouse wheel to scroll in the attrib box or in the render globals:blush:
Originally posted by Tierackk
I know this is a small thing, but I was wondering does maya 6 support a mouse wheel to scroll in the attrib box or in the render globals:blush:
No, but you have always been able to hold down Ctrl and use the mouse buttons to scroll the values.
alexx
04-28-2004, 07:58 PM
update from alias on the command line render issue:
Hello Alex,
I have been able to reproduce the problem and it looks like the -rd flag is
broken.
I have logged a bug for you in this regard and it should be resolved in a
future update.
Regards,
hmm.. not good :/
Originally posted by Tierackk
I know this is a small thing, but I was wondering does maya 6 support a mouse wheel to scroll in the attrib box or in the render globals:blush:
No, it will not. Maya 6 scrollwheel is misleading - it only supports the zooming in the viewport and in hypershade. It does not support the scrollbar scrolling, as I also thought.
MDurante
04-28-2004, 10:32 PM
>>I have been able to reproduce the problem and it looks like the -rd flag is
broken.
Oh man... So you were able to hack it with a unix slash?
One would think this would have been caught...
:rolleyes:
- Matthew Durante
Aneks
04-29-2004, 03:25 AM
Hey Alexx,
I can't seem to get mental ray IPR to support raytracing either !?!?#$#?#$# Also I think the manual said it supports radaince ie Final Gather also .....
you had any sucess with this ?
YankyBJeans
04-29-2004, 05:28 AM
I know this is a small thing, but I was wondering does maya 6 support a mouse wheel to scroll in the attrib box or in the render globals
The answer is yes and no. On my machine, with the logitech software installed for my mouse i can scroll through any window with the mouse wheel, in Maya 5 anyways. However, in the school lab, on an almost identical logitech mouse without the provided logitech software installed I cannot scroll.
So it depends on your mouse and what software is controlling it. I would assume the same applies to Maya 6 as it did in 5.
Yanky
mattwood
04-29-2004, 09:30 AM
Those of you trying to get raytracing in your mr IPR renders should check the IPR Quality menu that appears in the Render View. You can set it to Preview, Preview Raytrace and Render Globals. The last option gives you the nice fully AA'd images you were probably hoping for. It looks like you should also check the documentation carefully. There are quite a few unexpected things that mr IPR does not yet support.
Those of you who are seeing poor refresh rates should definitely report it through the Help->Report a Problem menu command. The more that report it the more likely it will get fixed soon.
Aneks
05-03-2004, 12:48 AM
Thanks Matt,
Well observed I knew it just had to be a setting somewhere. Gotta love that Maya 6 !!!
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