overFlo
04-26-2004, 10:52 AM
hi there!
i wanted to try out an ocean shader material just to get a nice background for my rendering. so i mapped the ocean on a nurbs surface and adjusted the values and environment until it looked farly realistic.
when i tried to modify the cvs of the plane, the material appeared to be mapped as projection, not as normal mapping. so the displacement and foam was streched and repeated itself in vertical direction. i thought nurbs have their own way of normal maping!? how can i turn this projection of? is it a material or a mapping attribute?
thanks for your help
Flo
i wanted to try out an ocean shader material just to get a nice background for my rendering. so i mapped the ocean on a nurbs surface and adjusted the values and environment until it looked farly realistic.
when i tried to modify the cvs of the plane, the material appeared to be mapped as projection, not as normal mapping. so the displacement and foam was streched and repeated itself in vertical direction. i thought nurbs have their own way of normal maping!? how can i turn this projection of? is it a material or a mapping attribute?
thanks for your help
Flo
