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harshdesign
04-24-2004, 10:03 PM
Hi fellas...so i've been working all days n nights for this project. As the name says
LA VERRIERE is all about a restaurant in beautiful Paris/Bolougne city, the very heart of France. This included modeling/texturing of the building, props, characters. Then biped setup and animations of the characters. Also please excuse me for low detail as all i did is lowpoly here. :)

Also if u wanna check out the complete showcase of this project, proj. details, some wallpaper sized treats, and all...click thru the given link. Also gotta update u wid the animation in a day or two...till then ENJOY.

LA VERRIERE : A French Treat (http://www.geocities.com/harshdesign2004/3dworkz/frenchtreat.html)

http://img50.photobucket.com/albums/v154/harshdesign/3dworkz/french_treat01.jpg
Higher Version Download 1280 x 960 : CLIP 1 (http://www.geocities.com/harshdesign2004/3dworkz/french_treat01_1280.jpg)


http://img50.photobucket.com/albums/v154/harshdesign/3dworkz/french_treat02.jpg
Higher Version 1280 x 960 : CLIP 2 (http://www.geocities.com/harshdesign2004/3dworkz/french_treat02_1280.jpg)


http://img50.photobucket.com/albums/v154/harshdesign/3dworkz/french_treat03.jpg
Higher Version 1280 x 960 : CLIP 3 (http://www.geocities.com/harshdesign2004/3dworkz/french_treat03_1280.jpg)


LA VERRIERE : A French Treat (http://www.geocities.com/harshdesign2004/3dworkz/frenchtreat.html)

Softwares : 3dsMax 5.1 , Photoshop 7
Hardware : PC (Pentium IV, 2.8 GHZ, 1 GB Ram)

Technical Specs :
1. Scene objects : 484

2. Faces : 100253

3. Used shadow mapping/pre rendered textures and tried the scene in Virtools Dev Gaming Engine.

4. Used Dome Light setup containing 91 soft shadowed lights. And a main target direct light for Sunlight.

5. Used Bones setup for trees animation.

6. Lens flare effect for 'Focus' car headlight.

7. Basic Scanline Render.


ENJOY :green:

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