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View Full Version : Lighting... :(


Grey
07-13-2002, 03:38 AM
I've been looking around for lighting excerizes and can find none, especially for internal lighting. Does anyone know of any?

I'm having a problem, also, in XL6.3 with light showing through one set of polygons and then again through another as if they're transluscent (but they're not...)

Anyone experienced this?

LucentDreams
07-13-2002, 07:55 AM
increase either you map size for the shadow, or subdivide the surfaces a bit more, this is a common bug in most apps with softshadows at really low settings. I tend to use 500x500 softshadows to avoid this.

Grey
07-13-2002, 04:10 PM
Thanks Kai!

MJV
07-13-2002, 07:24 PM
Originally posted by Kaiskai
increase either you map size for the shadow, or subdivide the surfaces a bit more, this is a common bug in most apps with softshadows at really low settings. I tend to use 500x500 softshadows to avoid this.

Never heard the subdivide thing before. Does that make a difference?

LucentDreams
07-13-2002, 08:13 PM
not a huge one, you can still get the bleed, but sometimes the bleed is lessened (is theat a word and did I spell it right?) I finde even with 500x500 you can still get the bleed but with a slightly higher mesh resolition the bleed may be too subtle to notice.

LucentDreams
07-13-2002, 08:17 PM
my newest solution I just discovered when playing with this today, was the use of the make thicke plugin, make thicker at a setting of one even will wliminate this instantly at any light setting as the object is now solid.

Grey
07-13-2002, 10:34 PM
I need to try that then...

the problem I was encountering is that I had a sort of "tunnel" which represented a Gallery mockup.

The top of the wals had a lip, behind wich was a trough, then the ceiling was an arch.

In the trough there had to be christmas type lights... those were the main problem.

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