View Full Version : Beast of Burden - Character - Three
three 07-13-2002, 01:32 AM Uhm okay... eh, i don't know where my first linguini went... but, well... that doesn't really matter anymore.
thing is, my computer went down yesterday and i had got one of these BoB's i've been "working" on... but it sucked... so i went back to the drawingboard and went to work.
haven't got a scanner so you'll just have to wait for the ref. pics :P
those of you who'd seen my first entry will certainly notice the difference.
Okay here goes, i've named this one... Bart.
http://w1.522.telia.com/~u52210475/beastofburden01.jpg
(cute tail eh? :D)
http://w1.522.telia.com/~u52210475/beastofburden02.jpg
and one posing from the side.
http://w1.522.telia.com/~u52210475/beastofburden03.jpg
that's all in a days work. necessary components:
1 pack of prince
1 crate full of coke (that is coke as in coca cola)
BEEEEER!
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InnerVortex
07-13-2002, 02:21 AM
nicei cartoony design. i like the big feet and thin legs stile, the way u give it to him
three
07-13-2002, 02:24 AM
Eh, is this called bumping? *SMILE*
Well, one last thing before i hit the sack... i did some sort of goofy animation, ~2.2 meg, avi.
Wag it baby, wag that... (http://w1.522.telia.com/~u52210475/wag.avi)
Beer... sleep... cigarettes... sleep.
/3
three
07-13-2002, 02:25 AM
@ InnerVortex ... hey man, i updated at the time you wrote. Thanks :D I'm pretty happy with him myself... still, the legs need tuning, as well as the head... can't seem to get his jaw right, that's why it's not there at all :D go figure.
Twisted-Imperial
07-13-2002, 02:40 AM
thx for the reply on my post three; the beef:
lookin good i m really likein ur style hes got that look to him, i think the head looks fine, but i think it would look cooler with a more mean look instaed of bubley cute.
i dont knwo if this allmakes sence, its sweetas it is, jsut a suggestion :D
peace
three
07-14-2002, 03:50 AM
Okay, new avatar, and new problems.
Can't seem to get the god damn jaw right!
If anyone's got any sort of idéa for a jaw i'd be happy. my ideas fell out of my head earlier today... too much fresh air i guess... dope!
:argh:
rickycox
07-14-2002, 04:02 AM
I can see a serious case of browneye developing here. maybe it's just my sick sense of humour, love the toon look and feel, want to see it move.
Crode
07-14-2002, 04:09 AM
well keeping with the cartoon look, you could make a tiny jaw, smaller than his nose or a jaw thats larger than the nose with big lips. Also think of what expression you want on the face. I think it ooks great so far. Im not so good at making cartoon style models so its great to see others that are
three
07-14-2002, 05:05 AM
@ riki ... browneye? :D if you want to see something move on him, check this link out: http://w1.522.telia.com/~u52210475/wag.avi
@ Crode ... <nods> would look pretty hot ;) i'll try and see what i can do. I've been thinking about scaling down his nose, but i don't really know...
about the toon-stuff, i didn't actually start out modeling this one as "toony"... but well, things happen ;) i've never modeled something cartoony before either... but love the look of it :D
And now for something completely different:
UPDATE!
<listens for roaring thunder and wind wipping the countryside>
<disappointed>
http://w1.522.telia.com/~u52210475/beastofburden04.jpg
erilaz
07-14-2002, 05:26 AM
Cartoony look is good! Realism is good and all, but this kind of look should never die.
Very impressive. Very, very impressive.
..
...
......
I'm impressed! :D
three
07-14-2002, 05:30 AM
@ erliaz ... yeah, i know what you mean, i love this sort of look myself... still, didn't even try to go to this look, it started out "real". can't say i regret the swing it took :)
three
07-14-2002, 07:38 AM
Okay, I got a bit bored modeling Bart so I started sketching up the contraption... it'll get dragged behind him.
http://w1.522.telia.com/~u52210475/contraptionsketch.gif
a lot of dead bodies in a wooden cart... well, you get the idea... the whole "bring out your dead!" bullshit that went on in the dark days... eh, or whenever :D
one note, it's NOT according to scale, hopefully i'll be able to finish this one before the end of the challenge :rolleyes:
it could be a bit to huge of a task for me, but i'll try.
c&c are all welcome here... bring me down, bring me up. build me up buttercup.
this is the time for cigarettes.
Fetus23
07-14-2002, 07:44 AM
cool character, I really like his default pose, nice and wide...reminds me of a car.
perhapes some light muslce detail or wrinkles could add alot even if you are going for a cartoony look.
fetus
three
07-14-2002, 07:48 AM
@ Fetus23 ... yeah, i've been thinking about muscle detail as well, but i think something messed up with the mesh, can't seem to cut the polys right... i'll look into it a bit more later, it's morning here and i'm booked.
but as you say, it has got to be light, otherwise it'll really cut the model into pieces.
by the way... what car would that be? a new nice bmw or an old busted up pegout? :rolleyes:
three
07-14-2002, 06:28 PM
Yeah, you read it... i just got a jaw, err... no, that is, Bart just got a jaw :D and i've also fixed up his "toes"... i don't really know why, as the toes won't be there when i'm through.
but you know "in the heat of the moment" and so on.
well, here's the shiznitz:
http://w1.522.telia.com/~u52210475/beastofburden05.jpg
i started with the contraption part as well, but it didn't turn out the way i wanted it... i'll just finish Bart first :D
Crits! Crits! My friends, i need crits!
Fetus23
07-14-2002, 10:44 PM
hmm what kind of car.....a 1989 ford truck :)
Look'n good! He's ready to pounce...
go go!!
Crode
07-15-2002, 01:29 AM
you could add some nostrils and some details around that area, but keep the size of the noze, it looks great. The toes look pretty cool, though enhance them a bit. What do you mean by they wont be there when your though? :)
Ive been thinking about what makes something cartoony, and its by mixing up proportions which you have done well. Its possible to go with a realistic cartoony look too
Crode
07-15-2002, 02:37 AM
Originally posted by three
What i mean about the toes not being there when i'm done is that i'll model some sort of metal "shoes" for him... hard to explain right now, but i'll make one model with "shoes" and one without and probably let you guys decide what's most cool.
[/B]
You could try some sandals then you could keep his toes ;)
three
07-21-2002, 11:26 PM
Hi all!
Thought it would be about time for me to pop in again. Just started work for a game dev. project... i'm developing all 3d-models for the game, and man, it's damn hard sometimes, but i love it :)
I just had time to update my BoB today, re-constructed his legs, trying to add a bit of musculature... don't really know how well it turned out... but hey! that's what you guy are for :D
Here he is:
http://w1.522.telia.com/~u52210475/beastofburden07.jpg
http://w1.522.telia.com/~u52210475/beastofburden08.jpg
okay, time for crits... come on my friends! hit me!
:beer:
Fetus23
07-22-2002, 12:23 AM
Hey thats starting to look very cool ...and mean :) I like the chin horns....will his mouth open? Also...where did his shoulder armour go, I liked it :)
fetus
Apt Pupil
07-22-2002, 12:36 AM
Hey there number three, your beasty is coming along very nicely.
I like your concept of him hauling the dead. If you have the time though, maybe some torn bandages(not to much though) like that of a mummy would help enhance that feeling of death you are going for. Otherwise, I am really looking forward to seeing where you are taking him.
Keep it up!!
three
07-22-2002, 12:51 AM
@ Apt Pupil ... Hi! If you saw my first BoB you would have seen the bandages on his feet going a bit up his legs as well as on his tail, I will probably create that... but as for now, the polygon count is really killing me :hmm:
@ Fetus23 ... Heeey dude :D I took a swing by your BoB as well earlier, really like the way he's headin'.
And guess what?
Tamta DAM!
http://w1.522.telia.com/~u52210475/beastofburden09.jpg
I had to remodel the whole damn thing, first of all, the way i did it the first time really didn't work out with his new legs :) But here it is.
By the way... see the change of toes? Individual parts now, not one part of a whole mesh.
Take care guys. More updates will come as soon as I get the time! :rolleyes:
ZrO-1
07-22-2002, 01:09 AM
Dam 3 you've been working your a$$ off huh? That beast is looking tough as nails. Cool looking details on its head. I like everything you've done so far except for the ridges running down bart's (bart II?) front legs. The cart full of bodies is a sweet idea as well.
Great work so far. I hope you can get this finnished up for the challenge cause it rocks. :thumbsup:
three
07-22-2002, 11:09 PM
AAAARGH!
Man, am I totally fired up today.
Day starts with a ****ing bill for "damages to apartment"... WHAT ****ING DAMAGE?! A total of 5020 crowns, that's about 500 american bucks.
after that a ****ing total rainstorm comes crashing down and soaked half of my livingroom [including a very nice couch i love]
day continues... i get down to the local store to get some cigarettes, got the cigarettes, got into my 7500 dollar BMW 325i... and BONK! A stupid mother****er runs his god damn bicykle right into the side of the car! AND I WERE STANDING STILL!
Got out, yelled him up and kicked his bike a couple of times until i kicked one of the pedals off.
Got into car again [lucky for me not much of a scratch, but hey, I was angry from the start]... drove home, just to discover that the rainstorm had brought down a huge ****ing pile of dirt over my grandmothers lawn... and WHO do you think have to spend a whole weekend cleaning that up? That's right, ME! Me, baby! ME!
And on top of all this, i found a letter from my ex girlfriend which completely took me down... and now... I can't figure out TexPorter and I'm growing really, REALLY angry... the day can't get much worse than this... maybe if a ****ing airplane crashed into my room this instant, or maybe that'd be a relief.
Is TexPorter supposed to look like this? Anyone care to fill me in how to use the ****er?
http://w1.522.telia.com/~u52210475/texporter.jpg
(by the way, sorry for my bad tongue, it's just been one of those days you want to rip your head off and shove it up your own ass.)
erilaz
07-22-2002, 11:30 PM
Whoa! Easy there Three! Eaaassssy.
Use that anger. Make some cool vicious looking models. I've had days like that as well. Yikes.
:eek:
Texporter often comes out like that. I'm still figuring it out myself, so you're not alone! The model is coming along great. A nice hard edge to that cartoony look. I like! :D
Keep your cool and model your guts out....
(By the way, it's probably best not to take your anger out on other peoples property. Leave that to lawyers!)
three
07-22-2002, 11:36 PM
Erilaz, welllll... it kind of just came out... you know... I'm still furious about that *beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeep*... he actually ran his bike into my car on purpose. I were standing still waiting to get off the road, and I was well past the zebra crossing and he ran his bike into the side of my car... he thought i were standing to close to the crossing. stupid man couldn't turn his bike i guess... older dude as well... get so angry about that stuff... and well, i've really got a damn bad day.
as eddie murphy said: "I think I need a hug."
my polycount is getting to large for my videocard... will have to buy a new one... <sobsob>
Apt Pupil
07-23-2002, 12:31 AM
I am surprised after having a day like that, you are still sober:beer:
Ouf, what a horrible day!! I agree with erilaz, use that anger to your advantage!! model the hell out your beast
(Hey, if you are looking to buy a new video card, don't bother with anything that doesn't have the brand Geforce somewhere in it;) I have one, and I am totally happy with it)
Chico
07-23-2002, 12:44 AM
To use textporter well you need to have really good mapping skills in the first place.
You should divide up you charater into material IDs (legs, arms, chest etc) and map them individualy with different UVWMAps. then use Textporter to export those maps out. you can check with a UVW Unwrap to see what the mesh is looking like.
I dont have much time to go into detail but I hope that helps also have you done any tuts at their site.? I havent so I dont know if they are anygood, but its worth a shot.
I think I went on a bit of speel about this in a former thread ages ago. CHeck it out and see if theres anymore info there.
http://www.cgtalk.com/showthread.php?s=&threadid=5869
Anyway great model, though I liked the first pic best, hes alot cuter there.
Apt Pupil
07-23-2002, 01:30 AM
uhhmmm, actually, I entered a contest just last month, and I learned how to unwrap my model. I wrote the steps down for someone else, but maybe you might find it interesting for either now or in the future. Here:
This is the tutorial that will be used as a bases for my additions. He forgot to write some valuable points:
http://www.planetquake.com/polycount/cottages/pixelated/tut02.shtml
Step 1# Before you follow that tutorial, you have to first select all your faces on your model you are about to texture. Then leave them selected and apply a frontal uvw map. Create this map in the front view port, make your UVW modifier active, then in the alignment section of the UVW modifier, press on "Fit" and then on "View Alignment."
Step 2# then apply your unwrap. Press on the edit button, and when the screen pops up, don't scroll in (don't touch your scrolling thing on your wheel mouse) or zoom in on your picture. Select all the vertex's you see there and scale them down until they are just one pixel, i.e. The only thing you should see after this is one "red" pixel in that unwrap modifier. Move that pixel to a corner of your window, somewhere off to the side.
Step 3# - Collapse the Stack - Only an edit mesh should be left.
Step 4# - Now you can begin to follow the tutorial. Start with your easiest thing, maybe your chest area. Select the faces on the front of your chest, leave the selection active, apply a Frontal UVW Map, do the same thing I said before and in that order (fit, view align). And then apply your unwrap.
Step 5# - This time, in the unwrap, feel free to move, or zoom in as much as you want. It might be easier at this point if you followed the - apply a checkered pattern - from the tutorial so you can see what you are doing and how every time you move a vertex, it changes in the view port. Once you get everything moderatly even looking, select all the vertices in the unwrap, and again, move it off to the side somewhere far away.
Step 6# - Collapse the stack -
Step 7# Repeat
If you ever want to see how it's going, just don't select any faces and add an Unwrap modier (without a UVW map) and you will now see your little pixel from the first few steps, as well as your chest part that you moved to the side somewhere. After you have gotten your visual confirmation that everything is working, delete that unwrap modiefier and continue on with the previous steps I told you (select faces, apply UVW planar map, then unwrap).
Also note, always keep the UVW Map channel as number 1.
Well, I hope this works. Unwrap is almost impossible to figure out on ones own. Even the 3dmax tutorial in the help menu is wrong #$%##. Anyways, it should prove as an interesting read.
Later
three
07-23-2002, 02:18 AM
@ Apt Pupil & Chico ... Thank you... :) that will serve me good when i get down to texturing after this challenge.
Apt, thanks for that tut. will come in handy and Chico, thanks for the images on that texture chall. you're really good at that stuff :)
For the better, my mood just got a huge leap upwards and I'm modeling like hell... I'm practically done with Bart II and will now get to model the contraption... have also consumed every last drop of alcohol in this place, so hopefully I'll be able to pull this challenge off :D HAHA
Aiit... what I want from you is:
What shall I do with his armour.. it's NOT finished, that's prolly the only thing left... well, apart from some tweaking ofcourse.
I thought about padding it like the first one, but it didn't come out any good. :/
C&C... now now now :)
Here's the latest render... legs a bit better... also rounded off the toes on his hind legs.
http://w1.522.telia.com/~u52210475/beastofburden10.jpg
Chico
07-23-2002, 02:27 AM
DOes he need armour.? Sorry I havent read though alot of your posts
What about a weird, twisted harness that is choking the hell out of him and has done for many years.?
But back to armour, you may want to pad up some armour around his neck as is he needs armour he'll use his horns for attacking so it woulf be important to protect his neck area and also his shoulders. On that note do you want to beef up the horns and tusks too.?
I honestly dont think he needa armour myself, if you were to sculpt up the body a bit more I think hed be pretty impressive on his own :p
Keep it up, and have another beer for me
three
07-23-2002, 02:38 AM
Yeah, well, the whole idéa is that he should have some sort of armour... some sort of protection... by the way, you said that you wanted him a bit cuter? He's gonna carry a whole cart of dead people, so that wouldn't be a big "hit"... i think he should look a bit dark, a bit angry and well... furious as **** :)
your ideas are really good... i'll think a bit more about the climate he'll be walking through and what sort of dangers there are.
thanks...
you guys are really inspiring me... inspierirng... isnp... inspiriating... inspirating... PIRATE!
BEER
:beer:
three
07-23-2002, 04:02 AM
So... now that i've been working on the contraption for some time, trying to figure out different ways of performing the task i want to portray... i've come out with this really rough... blob :)
behold, the mighty contraption!
http://w1.522.telia.com/~u52210475/contraption01.jpg
Twisted-Imperial
07-23-2002, 06:58 AM
HEH!
yo three, u wanna know what i think of ur post? well the guy he looks like hes.... ok never mind maybe u dont wanna know what i think :D
-peace
Twisted-Imperial
07-23-2002, 07:21 AM
yo 3, i wanted to post this earlyer like a week ago but i got tied up, anyways heres some front leg suggestions!
green arrow: the nails kinda just jut into the foot , try makeing a bit of a toe, i can see definiton there on the side of the foot, it kinda feels like it wants to have little toes, not very big :D,
purple lines: suggested wrinkles if u add toes
red: trouble spot, this part of the mesh looks really weird, it looks like u made a cube for his arm and just groved muslces in, it doesnt look like theyre under the skin stretching it, it looks like there kinda thrown in
teal lines: suggested muscle structure, the top of the arm needs a bit more definition, not too much to change it from the rest of the model (smooth like), also with arms, the muscles flow into each other, for example: the upper arm comes down and around the elbow, and inside of the elbow, giveing that 'bump' muscles wrap and twist around bone and each other, u should twist the lower muslce around behinde the elbow spike while the upper arm muslce comes down infront
blue: that part of the mesh i couldnt figure out what to do, it looks wierd, i suggest putting a armor plate on it or somethign cool, like the bag hes got on the back leg, NICE touch :thumbsup:
anyways
if u have any questions feel free to post or send me an email, ill try to get back to u as quick as i can, email s probably the fastest way, well thats it, peace
Baby Dee
07-23-2002, 08:12 AM
Hey Three
I have sort of an idea for your ball o ppl. you should make a perfect body, that you can cut up into different pieces. Like the limbs could be all mangled with flesh, muscle and bone showing. You can also wrap different clothing, and change the color of hair. With blood everywhere, be total morbid! it would look awesome.
it would suit your character.
if you have any questions feel free to email me....
baby dee :buttrock:
erilaz
07-23-2002, 09:20 AM
Hey, if you wanted some kind of twisted cute thing going on, you could stick all of the bodies inside one of those churning kiddy vacum cleaners! You know the ones that make all the balls go around inside the plastic bubble? He could drag it behind him, and they could churn away, kind of like a manual/portable slurpee spinning thing.
Um... yeah.:hmm:
Hey look over there! *runrunrunrunrun*
three
07-23-2002, 02:38 PM
@ Twisted Imperia ... Thank you ... this is exactly what I want to hear... I suck att muscular structure. No crits make bad character :)
I'll get to work on that ASAP.
@ Baby Dee ... yeah, that sounds nice :buttrock: as I just started out I don't reaaally know where to begin or to go, i thought that I would make the bodies that are quite visible as single meshes and then model the less visible ones out from the ball. And I will do some flesh and a LOT of blood :) maybe even dripping down to form a path behind him... all depends on how much time i get left.
@ Erliaz ... LOL :D That sounds like a god damn cool and "cute" idea ;)
like the phrase "Churning kiddy vacuum cleaner".
three
07-24-2002, 02:54 AM
Allrighty then!
I did an update of the front legs... I think it look a WHOLE lot better :D changed the colour of his toenails as well... he's cool you know, bart.
http://w1.522.telia.com/~u52210475/beastofburden11.jpg
erilaz
07-24-2002, 03:11 AM
The skin where the toes go in is still a bit messy/blocky. I'm thinking maybe you need to cut a few more edges in there to round them out a bit.
Oh, and he looks much better with the armour on! Great stuff, keep it coming.:D
three
07-24-2002, 03:13 AM
Hi dude :D I just posted at your thread.
hmm, maybe that's why you posted here... ah well :)
Yeah, I know about the "blockyness" of the toes, but they're a REAL pain in the ass... <yawn> and I'm dead tired... just one more cigarette, then I'll have to tuck myself in and read Terry Pratchetts' Maskerade. Damn good book by the way :)
erilaz
07-24-2002, 09:43 AM
Weird coincidence actually, because I read your post after I'd posted to you!
If you need some help with those toey bits, let me know. I'm no expert (and let's face it, I'm not really all that good either), but I might be able to help with those bits.
Or is it that you're just being lazy? :P
Ah Terry Pratchett... I've not read him for a while. Too busy reading stuff by R.A. Salvatore.
three
07-24-2002, 09:57 AM
Haha :D Yeah, really damn weird.
I think I can manage the toes, I'm just being lazy :D You have just met the absolute master of slackers in sweden :rolleyes:
R.A. Salvatore? Haven't heard of him, what's he written?
Twisted-Imperial
07-24-2002, 07:22 PM
yo 3 thats defenetly a step in the right direction, it still need s work tho, (check ur pm as well)
his elbow area needs work, its i think to big, i dont think it would bend too well, also the back legs look real skiny compared to the arms, witch is cool, kinda like a style :D
so i dont know, i guess u could tone the arms down a bit, u can make the smaller but still musclular, like think about hot chicks, they have thin arms, but still muscle defiance :thumbsup:
anyways
ill see what i can do tonite to help yea
peace
Twisted-Imperial
07-24-2002, 07:41 PM
yo dont bother checkin pm i emailed u anyways i did this real quick example, ur on the right path, oh some other things to try;
try twisting muscles too, cause most of urs are pretty straight forward and linear to the arm.
anyways the picture i uploaded:
for the muscles stick to something more simular to human.
for the muscle that ends at the neck, have it flow right up the neck into the head. other thing is with muslces they dont end or just disapear either, sometimes they end into another muscle, going undneath or what ever. but the fact is they all gotta work together, and "flow"
sorry im not really good at this whole teacher thing, i know what i wanna say but i cant say it :D
also the lower foot looks like its caved in on the outside. the inside looks ALOT better:thumbsup:
something i noticed this time is the foot is really square try putting an inside arc on it, like how our feet are. and for the out side its probably fine as it is but u could also so more of a human curve on it. just a suggestion.
the ohter thing i do when i model muscles is i look at mine and i feel around for where they go and look how they move and bulge when u rotate ur forearm, stuff like that, therse alot u can learn from your own body
heh anyways thats my crit hope this all helps someway or another :scream:
peace
three
07-25-2002, 09:47 AM
Okay, first of all, this is goin' to hell! :D My graphics card can't handle this shit, so I bought a new one, I won't even attempt to model more on this one until my new card arrives.
For those of you interested:
Creative 3DBlaster GeForce4 TI4400 128DDR DVI TV-out Retail... or some shit like that. A GF4 at least.
@ Twisted Imperia ... lovely. That muscle definition at the top of his shoulder is just what I've been looking for, you know, when you see it it's so damn clear :D
Okay, I'll get to work on that during the weekend if I get time... this will definitly be a time race at the end :D
Take care dudes, and:
More beer to the people!
three
07-25-2002, 11:36 PM
Yeah, by the way, I thought I would post this one for you guys... I just got the 3D Studio MAX 5 Pre-Release... and man, this look really hot!
I see some bugs still, but when they're fixed this will be hard as rock.
Global Lightning [named SunLight] makes some cool effects :D
Take care, will prolly sit and just stare at this baby for some time now ;)
Cheers
:beer:
three
08-03-2002, 04:39 PM
Sorry guys, I will not have enough time to finish this one off :( sucks, I know... but I'll get back to my ordinary job on monday, and this weekend will be spent downloading stuff for my computer. I got a GeForce4 TI4400 a couple of days ago, as well as 2 new harddrives, and I can't seem to get the c-dilla to work properly. and well, that makes it 1 day to get 3dsmax to work properly and as well finish off my beast, it won't work.
Hopefully I'll get enough time left to finish it in the WIP-section, but not here. Sadly enough.
Good luck to the rest of you, and I hope to be back for the next contest, and FINISH it :)
Take care, and thanks for the good c&c and for cheering me on.
:thumbsup:
/3 ... without a sound
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