View Full Version : [scene] hut wip
04-23-2004, 03:12 PM
just something im doing to practice my modeling/texturing skills, and to learn detailed normal mapping ready to test in my brothers engine :)
i started tonight so only spent a few hours on it so far, need to finnish a few things and stuff also....
04-23-2004, 09:28 PM
Very simple, yet great composition. Keep it up.
04-23-2004, 10:13 PM
Very nice. You have a good eye.
04-24-2004, 04:24 AM
thanks. I should start texturing today have a few more things to model...
04-24-2004, 06:08 AM
ok finished modeling the wheel barrow heres a render from the back....
its around 4700 triangles all up.
04-24-2004, 08:04 AM
That stool looks pretty chunky... maybe thin out the legs a little? Or is it meant to be a low table?
04-24-2004, 08:40 AM
its a stool....
04-24-2004, 09:16 AM
ok hows this now?
04-27-2004, 01:08 AM
What settings do you use to achieve the realistic lighting in mentalray? I see a lot of people do it, but for some reason I just can't emulate it.
04-27-2004, 10:42 AM
ah its just the default scanline renderer just setup a skylight in max and it does it all for you :)
also a bunch of updates ive been posting them at...
04-27-2004, 08:35 PM
Very nice. The scene has a lot of character!
05-14-2004, 04:37 PM
ok pretty much finished, what do u all think?
05-14-2004, 04:46 PM
Good stuff... for the tree, you should use the great MaxScript called Tree Maker... find it on scriptspot.com
05-15-2004, 01:17 AM
what does the plugin do? generate low poly trees?
05-15-2004, 08:33 AM
Here is the download page from scriptspot : http://www.scriptspot.com/download.asp?ID=870&inf=1 Showing a brief of its features. I have used it just to see, as far as I remember, you can select the braches quality, beween five definitions.
05-15-2004, 10:15 AM
i tryed it out could be good, not for games tho i prefer to make my own anyway :)
01-18-2006, 02:00 AM
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