Ch3
04-23-2004, 02:35 PM
i have some particle clouds to be emitted from my star. When I render the whole sequence I get a wierd flicker to the texture only once in a random frame.
I am using an almost default 3d cloud to the blob map. The scale is quite big, sphere radius:100 and I have scaled the 3dPlacement by 100 (i dont know if this has anything to do with my prob)
notice the difference between the first two frames(as it should be) but also the difference of the 2nd and 3rd.
http://homepage.ntlworld.com/canim2/net/t_gasses_09.0971.jpg
http://homepage.ntlworld.com/canim2/net/t_gasses_09.0972.jpg
http://homepage.ntlworld.com/canim2/net/t_gasses_09.0973.jpg
anyone has any idea why is that happening?
I am using an almost default 3d cloud to the blob map. The scale is quite big, sphere radius:100 and I have scaled the 3dPlacement by 100 (i dont know if this has anything to do with my prob)
notice the difference between the first two frames(as it should be) but also the difference of the 2nd and 3rd.
http://homepage.ntlworld.com/canim2/net/t_gasses_09.0971.jpg
http://homepage.ntlworld.com/canim2/net/t_gasses_09.0972.jpg
http://homepage.ntlworld.com/canim2/net/t_gasses_09.0973.jpg
anyone has any idea why is that happening?
