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lragno
04-23-2004, 02:19 PM
hello all...


I'm working on a sfx shot where a real (non-cg) character is surrounded by newspaper pages blowing around him.

I modeled the newspapers and am now trying to find a realistic way of animating them flying all about, caught up in the wind.

I'm thinking maybe particles with some kind of path flow :shrug:

Any help would be appreciated....

mouj
04-23-2004, 02:34 PM
hey there,
Using particles seems a good idea, you might try to use winds and vortex space warps to get a realistic motion instead of paths; then animate some geometry for the piece of paper, either hand-animate it, or maybe using some simulation (reactor cloth or simcloth ? maybe a soft body simulation could do it too), and instance it on your particles... could work.

mouj

amckay
04-23-2004, 03:55 PM
You can try cloth although usually the results aren't as spectacular as one might want.

You're probably best doing what mouj said. Animate it wrapping and moving in the wind and instance it out, and then have it follow some turbulence fields and maybe a vortex field, as well as setting the spin/rotation to be based on speed/velocity (if applicable) as this way it'll rotate quicker or slower pending on how fast it's going, which tends to give it a bit more realism.

You can also use path follow although the spontinanity is taken out by doing that, although you're given more control, a speed by icon in pflow is a good balance though.

You can also do it by hand, although where's the fun in that ;)

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