Dan Wade
04-23-2004, 12:45 PM
I am using an image for my displacement map. I was using grey as the default colour (so it shouldn't move the geometry, then lighter/darker tones to raise/lower the mesh. Even grey seems to bulge the mesh out. I see that really, all values all based on 0. Ie, in colour terms, o is black, and the from that point it gets lighter, therefor higher. But wit colours, you carnt get less than black can you, without using floating point images etc.
In XSI there is a node to switch the default values of the displacement fro 0 to 1, to -0.5 to +0.5. This shifts the colour values and makes it work as i want it, so grey is neutral.
I carnt seem to get this to work in maya though. I am having the exact same problem, but i dont know what nodes to use in the hypershader to shift the values? I tried an expression, but it just crashes when i try to render.
Any ideas?
Cheers,
Dan.
In XSI there is a node to switch the default values of the displacement fro 0 to 1, to -0.5 to +0.5. This shifts the colour values and makes it work as i want it, so grey is neutral.
I carnt seem to get this to work in maya though. I am having the exact same problem, but i dont know what nodes to use in the hypershader to shift the values? I tried an expression, but it just crashes when i try to render.
Any ideas?
Cheers,
Dan.
