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kiko
01-29-2002, 07:45 PM
I hear it can be done in Cstudio but we're using bones in max 4.
Can any one suggest a workflow (or script) to quickly copy an animation (say, a walk cycle) from one character to other (theyre both share the same rig).
Cheers

Kiko

moshe z.
01-29-2002, 10:18 PM
hi kiko

here is a good trick to transfer animation
what u need to do is use point cach modifier and save the information
what point cah does is making the vertex animatable
the put point cach on the other charachter and load the information u have saved

kiko
01-29-2002, 11:01 PM
Thanks for the suggestion
I couldn't find anything like point cache in the modifier list, but anyway it sounds like a way to transfer vertex animation, which is not what I'm looking for (it's not a single mesh skinned character, but a robot like with its parts parented to the bones).
It's more about transferring keyframe info from the end effectors of one characters skeleton to other's, a la maya's animation clips or hash's actions.
I've tried David Humpherys script Key Copyf, from scriptspot.com, but couldn't get it to work.
Anybody knows how to use this script, or can suggest another solution?
Cheers

Kiko

moshe z.
01-30-2002, 12:12 AM
u can try in the track view.
change the mode to edit time and then u can copy and paste selected time, u can chose multiple key from many objects and copy and paste them to other places
and also u can paste them in a relative mode so u can make walk cycles and other nice stuff

cheers

kiko
01-31-2002, 06:46 PM
hi moshe,
I had tried the track view in f-curve mode, but you can only copy one transform node from one object to other at a time.
Apparently there's no way to do that to the entire hierarchy, is there?. That's what I hoped the Key Copyf script would do, but can't get it to work.
I didn't know you could copy and paste in edit time mode. I'll try and see if there is any advantage over curves mode.
Where is the option to paste in relative mode?
Also, pasting a track will entirely overwrite the target track (in curve mode). Perhaps it's posible to paste after a selected time or into a selected range of time in edit time mode.
Thanks for your suggestions

kiko

ErickG
02-06-2002, 06:17 AM
Check out copy and pase with the block controler. Might be what you are looking for.

-Erick

Harvey
02-06-2002, 11:49 AM
If the rig is the same (named the same....exactly) then just use the merge animation feature under "file"

kiko
02-06-2002, 06:52 PM
Thanks guys!
Had a quick read through the block control and merge animation features in the manual and they both look very much like what I need. Excellent stuff!!
Cheers

-Kiko

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