alesmav
04-22-2004, 09:57 AM
I'm sure a lot you know of this trick, but for those who don't-
Have you ever tried using Artisan as a displacement tool? First you make a reasonably dense mesh, open the Sculpt tool and load your displacement map under the Map tab. It also respects the surface UV's on polys. It's not perfect for every situation and it's not suitable for animated displacement but I've tested it with a terrain displacement map and it was much faster than Maya's displacement plus the render was much better - no tesselation problems. The only drawback is you must have quite dense mesh to begin with, but you can still use Smooth on polys and Rebuild on NURBS - which is not really bad cos this way you have a complete control over the density (no fiddling with a sampling rate) since the input density equals output density...
Let me know if you tested this in some other situations and if it worked or not...
ALES
Have you ever tried using Artisan as a displacement tool? First you make a reasonably dense mesh, open the Sculpt tool and load your displacement map under the Map tab. It also respects the surface UV's on polys. It's not perfect for every situation and it's not suitable for animated displacement but I've tested it with a terrain displacement map and it was much faster than Maya's displacement plus the render was much better - no tesselation problems. The only drawback is you must have quite dense mesh to begin with, but you can still use Smooth on polys and Rebuild on NURBS - which is not really bad cos this way you have a complete control over the density (no fiddling with a sampling rate) since the input density equals output density...
Let me know if you tested this in some other situations and if it worked or not...
ALES
