doppelganger
04-22-2004, 01:37 AM
Wrap Deformer question
I have a medium res mesh with some triangles behind the ears, on top of the head, not many but enough to mess with Mental Ray when I render my displacments.
Because I have to use polys and subD isnt an option I converted to subD collapsed the hierchy to 1 then converted back to polys. I now have all quads but a very heavy mesh. Can I use my lowres poly mesh (with the few triangles) to drive my all quad highres mesh using wrap deformers? I dont want to get too into the process before I learn that there will be problems so I figured I would check in here. I have only seen it done before with a lowres poly object driving a subD object so I havent seen the issue of a few tris in the wrap deformer addressed.
Thanks
Scott
I have a medium res mesh with some triangles behind the ears, on top of the head, not many but enough to mess with Mental Ray when I render my displacments.
Because I have to use polys and subD isnt an option I converted to subD collapsed the hierchy to 1 then converted back to polys. I now have all quads but a very heavy mesh. Can I use my lowres poly mesh (with the few triangles) to drive my all quad highres mesh using wrap deformers? I dont want to get too into the process before I learn that there will be problems so I figured I would check in here. I have only seen it done before with a lowres poly object driving a subD object so I havent seen the issue of a few tris in the wrap deformer addressed.
Thanks
Scott
