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acjwalker
04-21-2004, 12:42 PM
I have an object which I want to rotate at a different point from the default. How can I change it?

StephanD
04-21-2004, 12:45 PM
According you are using 3.5 it's quite simple and intuitive(yet again)

Just;

go into Rotate mode,

Hold Alt,

Click on a component be it Vertice or Mid-Edge point,

Release alt and voila!

The pivot is temporarily place at this spot,it'll center back if you switch tools or reselect the rotate tool.

I'm sure there's some other way for example,to have the pivot point somewhere off the local boundaries of the object with a constrain...

olf
04-21-2004, 04:22 PM
does anyone know if there is a way to freely translate the pivot of an object not only temporaly? i figured out how to match it with vertices but not free...?

Sil3
04-21-2004, 07:28 PM
To put the pivot point anywhere on screen use Alt + Midle Mouse Button or Alt + Ctrl :cool:

Ezz
04-21-2004, 10:53 PM
I think this feature is brilliant. Its very quick and sits rignt where you need it.
It reminds me of the snap-tools in AutoCad with turbo:scream:

StephanD
04-22-2004, 11:54 AM
Originally posted by Sil3
To put the pivot point anywhere on screen use Alt + Midle Mouse Button or Alt + Ctrl :cool:

I had an intuition it would be intuitive ;)

Sweet,thanks alot

pixologie
04-22-2004, 12:29 PM
To set the pivot of an object:

- select object,
- click on CENTER on the Select Panel
- edit your prefered pivot position, free or by values on Transform Panel

StephanD
04-22-2004, 12:41 PM
That's the permanent way I presume?Unless you freeze transforms right?

pixologie
04-22-2004, 12:55 PM
Yes it is.
This way I can set an accurate coordinate for the pivot, than the temporarily way.
Freezing after transforming the pivot doesn't affect the coordinates of the object. For example: I set the x-coordinate of a pivot of a cube to +4 and return from center to object mode, the x-co is still on +4 even if I freeze it.

StephanD
04-22-2004, 01:01 PM
Yes you're right, but that's not what I meant,sorry for the misunderstanding.

I meant freeze ALLTransforms,that repositions the pivot to the center of the mesh boundaries.

pixologie
04-22-2004, 01:24 PM
Yes, that's right :beer:
I thought "Freeze Construction History" was meant..

karma101
04-22-2004, 02:25 PM
right this is a thing that has irritated me for a while, just been to lazy and overworked to check it out though. In maya theres a feature called Center pivot, that automatically centers the pivot to the geometrys centre, is there such a thing in xsi aswell or do i have to go and do it manually each time?

Thanks!

olf
04-22-2004, 02:31 PM
one way to do this is to hit t for vertices mode, select all vertices and then do transform>move center to vertices. this way you can also position the center permanent and exactly on one specific vertice or exactly between several vertices.

RmachucaA
04-22-2004, 02:31 PM
"transform" panel, "move center to vertices".

pixologie
04-22-2004, 02:32 PM
karma,
you can Move the Pivotpoint to the Center of the Bounding Box of the Object. That's the same like in maya -> center pivot.
Just under the Transform panel menu -> "Move Center to Bounding Box", while Object is selected.

karma101
04-22-2004, 02:53 PM
ahh excellent.. thanks alot!

acjwalker
04-22-2004, 04:02 PM
I have tried all the ways posted to move the center point. The alt and middle button doesn't do anything at all and the select center and transform only goes and moves the whole object.

Help is really needed.

Imusing 3.01 by the way.

ThE_JacO
04-22-2004, 04:21 PM
temp pivot and manipulators were introduced in 3.5

as for moving a center moving the whole object that's not right, it can only happen if you are moving the center of an object that has child nodes, in that case child nodes localize their position relative to the parent's space (center).

to prevent that stay in Child Compensation mode (ChldComp in the MCP) and move the center.

obviously enough moving centers for nulls or implicit objects can be wacky, a movable center makes sense only for objects of arbitrary topology, IE surfaces and meshes

foxco
04-22-2004, 05:16 PM
hahah i didnt think there needed to be such a huge discussino on transforming the objects center :scream:

the move centre to vertices also works with selected verts too, with aan Object simply selected it goes to the COG, or with a point or points selected it goes to the COG of the selction



anyways, is your object weighted to any bones or deformers at all?Is it an extracted mesh?, or is it a cloned object?

all of thesse would stand to change ur mesh if u were to move the center


/Fox

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