View Full Version : maya customization question(s) ?
beatoperator 01-29-2002, 06:48 PM 1. how to make my own shading network of few maps and add it below utilities in hypershade so I can have it in just one click?
2. how to tell Maya which map of the material (transparency, color, et ) I want to see in hardware texturing?
tia
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el gatto
01-29-2002, 09:42 PM
answer #2: select your material node got to the attribute editor ctrl+a, then go to hardware texturing, and select color or bump or..... if you don't see it in the working area, hit 5 on your keyboard :)
hope this is what you were talking about :confused:
ciao
SheepFactory
01-29-2002, 11:19 PM
question 1 - you can convert your shader to a file texture and apply it whenever after saving it. you have to import it though i dont think you can save under the utilities menu.
Just got an idea though , i wonder if we put our self made textures in the shader library folder , will it be avaible there with a thumbnail just like the others. hmmm i have to check it now.
A|i
beatoperator
01-30-2002, 12:09 AM
yeah el gatto - that's it, how blind I was! :)
and for sheep factory...
what I need in fact is next:
because I am using sampler info/ramp combination everyday ('falloff map') I want that network saved with an icon, so I can get in in just one click... :)
Jhonus
01-30-2002, 02:01 AM
you could open the script editor, build your shading network and then highlight the code generated in script editor.... then middle mouse drag it to the menu to make a shortcut.
you might have to turn on the show all commands thingy in the script editor.... i'm not sure though.
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