pivot
04-20-2004, 06:42 PM
tjallabajs!
i'm currently working on a project in maya, and i've encountered some pretty serious problems with the maya rendrer. the scenes i've set up contain of really detailed cad models, exported from solidworks through iges and polytrans, and then into maya. the models are not reduced in any kind of way. heavy polygon geometry.
most of my scene sizes are around 200-250mb, but unlike the model geometry i've used rather plain shaders and lighting in the scenes because i want low render times.
i use the command batch render when i render, but it has a tendency to crash most of the times i try. seems like it goes out of memory (got 1gb, and cannot afford any more at the moment),and displays the error
'frame triangle count: 0
an error has accured. rendering aborted'
the temporary solution for my problem has been to do a lot of close ups, and delete the geometry around the viewport. seems like it works when i get the frame triangle count down to around 2 million.
anyhow. imported the same models into 3d studio max, and it works fine when rendering there.
this is my problem...
my question is:
are there any suggestions on how to get maya to use less ram/memory for the renderings? i've unchecked all 4 of the mem & performance option boxes in render globals (was suggested on another forum), unchecked the auto clipping cam, optimized scene sizes and deleted all unnessesary nodes.
it helped, but on the most complex scenes it's still a problem to render!!!
why this crazy memory usage???
are there any options i can tweek, or does anyone have another plugin- or stand-alone render to suggest?
please help, i'm desperate.
i take pride in using maya, but this is a major turn-down... :(
i'm currently working on a project in maya, and i've encountered some pretty serious problems with the maya rendrer. the scenes i've set up contain of really detailed cad models, exported from solidworks through iges and polytrans, and then into maya. the models are not reduced in any kind of way. heavy polygon geometry.
most of my scene sizes are around 200-250mb, but unlike the model geometry i've used rather plain shaders and lighting in the scenes because i want low render times.
i use the command batch render when i render, but it has a tendency to crash most of the times i try. seems like it goes out of memory (got 1gb, and cannot afford any more at the moment),and displays the error
'frame triangle count: 0
an error has accured. rendering aborted'
the temporary solution for my problem has been to do a lot of close ups, and delete the geometry around the viewport. seems like it works when i get the frame triangle count down to around 2 million.
anyhow. imported the same models into 3d studio max, and it works fine when rendering there.
this is my problem...
my question is:
are there any suggestions on how to get maya to use less ram/memory for the renderings? i've unchecked all 4 of the mem & performance option boxes in render globals (was suggested on another forum), unchecked the auto clipping cam, optimized scene sizes and deleted all unnessesary nodes.
it helped, but on the most complex scenes it's still a problem to render!!!
why this crazy memory usage???
are there any options i can tweek, or does anyone have another plugin- or stand-alone render to suggest?
please help, i'm desperate.
i take pride in using maya, but this is a major turn-down... :(
