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FalseCathedral
04-19-2004, 09:58 PM
I'm running into some problems texturing this Bike. Hopefully I can get some help here.

Here's what I'm doing, I don't know if it's the right way to go about doing it though.

1.) I'm creating a material, assigning a texture map to the color, and assigning it to one cylinder from the frame. one material for each object. One problem that i have, is that some objects do not need textures, and i already have a paint material assigned to the whole frame. I'd like to be able to just lay the text over the paint, keeping the paint material under the text/graphic. Can i do this with an alpha channel? what file format would i need?

2.) another problem i've encountered, is that for one texture, the texture runs the wrong way on the cylinder...meaning, it reads up/down and wraps around the circumfrance. Rotaing the texture with the texture axis tool, just distortes the texture and the cylindrical "polygon" texture projection "thingie". mirroring the texture horizontally/vertically didn't solve this, as it needs to be turned 90 degrees, but like i said, if i do this with the texture axis tool, the cylindrical texture projection box around the object i'm texturing, just becomes distorted, as does the texture. (hope i'm not soundind redundant).

3.) how would i go about adding text/design to the seat? I created a texture for this, but all of the projections available and after scaleing with the texture woudln't fit on the seat correctly. I don't really know much about texturing (as you can guess) to begin with, but i think unrwaping the mesh to a bitmap and then going in and painting the text where i want in in photoshop and then taking it back into c4d would give me the best results...only thing is - i don't know how to do this. Maybe it would take too much time to answer this question, but if you could give me some help, that would be great. :)


anyway, I hope that these questions are appropreate and that i've described my problem well enough for it to be answered. Sorry i can't post images, i'm working on c4d on a mac that isn't online.

Thanks a ton in advance!

Per-Anders
04-19-2004, 10:07 PM
1) You can assing textures to just a selection using a selection tag, and then putting in the selection tag's name into the material tag. Pretty much any format is fine for alpha. And it is just a case of laying it over the paint, i.e. make a new material with your Text material, give it an alpha, then drag and drop it onto the object.

2) Try using the Texture tool rather than the Texture Axis tool, sometimes one works better than the other in different situations (i.e. texture tool modifies in 2d, texture axis modifies the textures projection matrix, at least as far as i can figure out).

3) Same way you'd go about adding text anywhere else to the object. The manual covers texturing fairly well, especially with v7 manuals.

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