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View Full Version : Machineflesh 3D Challenge Entry: Ryan Iltis


riltis
04-19-2004, 04:24 AM
Ryan Iltis has entered the Machineflesh 3D Challenge.

ParadiseFlyBird
04-19-2004, 04:35 AM
Riltis... welcome to the challenge man... Goodluck

riltis
04-19-2004, 04:42 AM
http://www.cgnetworks.com/challenge/entries/5/3369/3369_1082349724_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/3369/3369_1082349724_large.jpg)

In the world of rising crime rates, scientists are forced to develop a new security system. Rather than installing the system in your house or car, it would be installed in the the family pet. Not only does the system protect it's owners life but it prolongs the pets life throgh cyber machinery implanted into the animals brain(d-chip). The "D-chip" controls all the protecta equipment enabling man's best friend the ability to think and contol the optional Protecta equipment.
All it takes is a simple four number code to activate the system. It is at this moment that cute little fido turns into a super crime preventor.
He or she will be able to see at night, detect motion (thermal/seismic), mimic sounds, detain criminals, contact the authorites and much much more.

Blizzard_HQ
04-19-2004, 09:50 AM
Damn it - I had that concept drawn down last week. Oh well, going to submit something soon in case it happens again.

Best of luck and welcome to the competition. Like your dog so far.

Sandpiper
04-19-2004, 01:43 PM
It's about time! :)

Lots of cool gadgets there. Should be fun to model all that stuff and have it come to life. Are you going for a realistic look or more of a cartoony feel?

riltis
04-19-2004, 02:06 PM
I am not really sure of the rendering technique that I am going to use for this scene. I had envisioned a really detailed cartoon style. I don't want it to look cell shaded though. I am open to any ideas you may have!

Sandpiper
04-19-2004, 02:12 PM
The reason I bring it up is you'll have to think about the fur issue and how his skin works with all these contraptions. Definitely don't do a cell shade for this. By cartoony, I mean something more playful or misproportioned compared to a real life doggie.

at133
04-19-2004, 03:11 PM
For a cartoony look you could try and experiment with final rendering in Photoshop. Use multiple filters (like cutout) and blending modes.

riltis
04-19-2004, 03:28 PM
at133: The technique that you mention sounds very interesting. Do you have any examples that you have seen so I can visualize what you mean?

Sandpiper: I am interested in doing something with more of a cartoon feel to it. So I will use exaggerated scale and proportion for the Dog and its gadgets.

at133
04-19-2004, 03:41 PM
Nothing that I can think of right now. You can start with the cutout filter and then fade it to keep some detail and then use another filter (like noise or fresco) and fade it again.

riltis
04-21-2004, 05:06 PM
http://www.cgnetworks.com/challenge/entries/5/3369/3369_1082567176_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/3369/3369_1082567176_large.jpg)

Just a quick update on the concept. Next step is to color him in PS.

Sandpiper
04-22-2004, 02:57 AM
This is coming along nicely. I like the inking and I REALLY look forward to seeing the colored version in the near future. Just dive into the coloring and have fun with it!

Have you considered incorporating some 911 contacter? (My very smart wife's idea.....)

riltis
04-28-2004, 10:11 PM
http://www.cgnetworks.com/challenge/entries/5/3369/3369_1083190307_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/3369/3369_1083190307_large.jpg)

Here is a concept development sketch. I colored the image to give the overall feel for the Protect-a-2000. Please post any ideas or crits that you may have for my project.

Sandpiper
04-29-2004, 04:56 PM
Freaking hilarious. Looks like you've got the concept wrapped up now, so let's see some modeling! Give him some emotion too. :)

riltis
05-05-2004, 06:12 PM
http://www.cgnetworks.com/challenge/entries/5/3369/3369_1083780733_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/3369/3369_1083780733_large.jpg)

Here is the first proxy model of the dog. I will start to detail this model before I flesh out all the mechanical parts. Comments and crits are always welcome!

Sandpiper
05-05-2004, 06:47 PM
Getting excited now eh? Good proxy so far....as you go along, you'll figure out where he needs adjustment as far as proportions go since you don't have a front sketch to go from. This looks good. Glad to see the progress!

riltis
05-18-2004, 06:16 PM
http://www.cgnetworks.com/challenge/entries/5/3369/3369_1084904208_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/3369/3369_1084904208_large.jpg)

A small update for the modeling. As always c&c are welcome. I decided to develop the inside of his mouth because I may want to have him growling (lips)for the final image.

riltis
05-20-2004, 06:21 PM
http://www.cgnetworks.com/challenge/entries/5/3369/3369_1085077276_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/3369/3369_1085077276_large.jpg)

This is an update to show how the upper jaw will look. I will be moving onto the nose and eyes next. As always c&c are welcome!

Sandpiper
05-21-2004, 03:39 AM
Man, I haven't been getting notifications that your thread has been updating!

I hope we see all these teeth in the final image! I know how big of a pain teeth and gum modeling can be so have fun.....I would suggest hitting the rest of the face and body so you'll be able to finish the model soon and move on to texturing......less than a month left my friend! :) It's looking great and I hope you are having fun!!

riltis
05-25-2004, 10:27 PM
http://www.cgnetworks.com/challenge/entries/5/3369/3369_1085524054_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/3369/3369_1085524054_large.jpg)

Here is a small update of the dog's head. I will be adding some wrinkles to the jowels and pressing on to the ears/top of the head.. Crit and Comments are always welcome.

riltis
05-27-2004, 12:18 PM
http://www.cgnetworks.com/challenge/entries/5/3369/3369_1085660306_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/3369/3369_1085660306_large.jpg)

A small update to the development of the head. I expect to have the ears and the brain cavity done today.

riltis
05-27-2004, 10:18 PM
http://www.cgnetworks.com/challenge/entries/5/3369/3369_1085696300_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/3369/3369_1085696300_large.jpg)

Here is an update of the ears and minor adjustments to the head. My next update will be the brain and back of the head.

riltis
05-28-2004, 10:27 PM
http://www.cgnetworks.com/challenge/entries/5/3369/3369_1085783275_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/3369/3369_1085783275_large.jpg)

Finally, some machine for the flesh. As you can see I am continuing to develop from the orginal concept. I plan for the chip to look like an intel socket 7 chip. I think the hydraulic arm on the side isn't large enough so I will fix that in my next post. Next post will include the satelites and collar!

riltis
06-01-2004, 01:58 AM
http://www.cgnetworks.com/challenge/entries/5/3369/3369_1086055084_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/3369/3369_1086055084_large.jpg)

You will notice that I am adjusting the orginal concept to something I think will be much better. Before I had the satelites coming out of the brain cavity. After thinking through this idea I don't think that this will be very functional. So I developed side doors that will contain the satelite equipment. I will be placing the satelites in the next update as well as moving onto the body...Yikes the deadline is getting close!

briancole
06-01-2004, 06:01 PM
word up riltis, glad to see you here...i was curious if that flap on the back of his head is supposed to be open all the time or not?...if not you may consider refining the connection and what the seams should look like when it's closed...looks like some of those hydraulic pieces would run into each other, keeping it from completely closing shut....in the interest of time however, that may just be something to consider for your future flaps....

best of luck... :bounce:

riltis
06-01-2004, 10:07 PM
I was starting to wonder if anybody was out there. I hadn't recieved a response in awhile.

The "hood" for the brain cavity is indeed supposed to be closed while in action. For the purpose of this project it will remain open. My presentation idea is to show the Protecta Dog as if he were a demonstration model on the show room floor. So all doors and compartments will be set in the open position for the potential buyer to see.

I do notice the conflict in the mechanics of the hood. In an upcoming post i will make some adjustments to fix that. Thanks for the crit!

riltis
06-03-2004, 02:16 PM
http://www.cgnetworks.com/challenge/entries/5/3369/3369_1086272192_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/3369/3369_1086272192_large.jpg)

Here is an update of the Protecta-House's head. I promise I will be moving onto the body soon. 15 days man this one is going to be close.

You will notice that I added a viewing screen for our little friend and a couple of satelites. I also noticed that the satelites need some slight adjustment. I will make those adjustments for the next update.

riltis
06-03-2004, 02:21 PM
http://www.cgnetworks.com/challenge/entries/5/3369/3369_1086272510_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/3369/3369_1086272510_large.jpg)

another view

riltis
06-03-2004, 02:24 PM
http://www.cgnetworks.com/challenge/entries/5/3369/3369_1086272682_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/3369/3369_1086272682_large.jpg)

This image really shows how the smaller satelite needs to be moved.

riltis
06-07-2004, 06:04 PM
http://www.cgnetworks.com/challenge/entries/5/3369/3369_1086631450_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/3369/3369_1086631450_large.jpg)

You will notice that I have installed the legs and front paws. I still need to work on the satelites. I will post the back legs tomorrow. My goal is to have the modeling complete by friday night.

Siladar
06-07-2004, 06:22 PM
O.K. I like the dog. If I might suggest however I think those Satelite antenna's need some work. I don't think they flow with the model to well.

Have you given anythough to incorporating those into the the ears? Got those big floppy ears hanging down just dieing to be put to some action.

Zitzil

riltis
06-12-2004, 09:21 PM
http://www.cgnetworks.com/challenge/entries/5/3369/3369_1087075289_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/3369/3369_1087075289_large.jpg)

The dog body is near completion. I will start to add all the gadgets today and tonight.

riltis
06-12-2004, 09:22 PM
http://www.cgnetworks.com/challenge/entries/5/3369/3369_1087075376_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/3369/3369_1087075376_large.jpg)

Here is a cap of the model. Let me know what ya think!

riltis
06-13-2004, 12:29 AM
http://www.cgnetworks.com/challenge/entries/5/3369/3369_1087086578_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/3369/3369_1087086578_large.jpg)

Here is a view of the keypad. The user will be prompted for a code than asked to arm or disarm, hence the two extra buttons.

riltis
06-13-2004, 07:22 AM
http://www.cgnetworks.com/challenge/entries/5/3369/3369_1087111359_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/3369/3369_1087111359_large.jpg)

I quick shot of the motion sensor whiskers. From this angle you can see I have a couple of modeling fixes to make. I'll get them in the morn..r

riltis
06-14-2004, 11:12 PM
http://www.cgnetworks.com/challenge/entries/5/3369/3369_1087254777_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/3369/3369_1087254777_large.jpg)

Here is my final modeling post. I will give additional views tomorrow morn. No its time to develop the textures...

briancole
06-15-2004, 08:33 PM
looks cool 'dawg' :scream:

plenty of time to finish eh?

riltis
06-15-2004, 10:27 PM
http://www.cgnetworks.com/challenge/entries/5/3369/3369_1087338468_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/3369/3369_1087338468_large.jpg)

Here is the first few textures that I have applied. As you can see I am going for a very shiney metal look for the machinery part of the Dawg!

Irratio
06-16-2004, 12:20 PM
The best dachshund on this contest - I like the funny ones.
The older images look better to me.
What I dislike:
The satellites (perhaps they aren't too big but rather too thick - the technical inner life should be more fragile).
I strongly dislike the "moustache hair". Perhaps in another composition of the other parts of the dachshund.

The cartoon style is unique in this contest - I think it works If you try to keep it simple.

Tremoside
06-16-2004, 12:33 PM
ahooow! Cool doggy style! I lkie it's cartoony look!
Keep it up!! Time is pushing!!
Cya,
Tremo

riltis
06-16-2004, 01:10 PM
Irratio: Thanks for the comments on the dawg. I agree with your comments aobut the satelite and the motion detection whiskers. Since I am in such a time crunch to finish I will make the adjustments after I get the textures applied.. Thanks for stopping by!

Tremoside: Thanks for the props. Yikes the deadline is creepin in on us!


I will try to post a new image sometime today!

riltis
06-17-2004, 04:31 AM
http://www.cgnetworks.com/challenge/entries/5/3369/3369_1087446706_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/3369/3369_1087446706_large.jpg)

I have yet to do the spots....I am leaving the best for last!! Not really sure what the final composition. I hope I have time to pose this guy!

Siladar
06-17-2004, 12:09 PM
Perhaps he should be standing at the top of some steps in front of a door. Like he's guarding it. Just standing there looking out across the yard scanning for danger to the occupants.


:thumbsup:

riltis
06-18-2004, 06:41 PM
http://www.cgnetworks.com/challenge/entries/5/3369/3369_1087584094_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/3369/3369_1087584094_large.jpg)

Here is the layout of the UVs. This one is going to be really close.

riltis
06-18-2004, 06:48 PM
http://www.cgnetworks.com/challenge/entries/5/3369/3369_1087584530_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/3369/3369_1087584530_large.jpg)

Here is the mesh with the aplied spots. I think there a couple errors in the unwrap...but i will fix them in post!

On to lighting and rendering!

riltis
06-18-2004, 06:51 PM
http://www.cgnetworks.com/challenge/entries/5/3369/3369_1087584686_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/3369/3369_1087584686_large.jpg)

This a couple of lighting passes on the pup.

Ravendsg
06-18-2004, 06:52 PM
Really cute and funny dog man! hehe Hope you post your final soon! I like the flappy ears :beer:

riltis
06-18-2004, 06:59 PM
http://www.cgnetworks.com/challenge/entries/5/3369/3369_1087585185_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/3369/3369_1087585185_large.jpg)

Here is a shot of what has just rendered. I will be composing it and placing my final before 5

riltis
06-18-2004, 07:00 PM
http://www.cgnetworks.com/challenge/entries/5/3369/3369_1087585242_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/3369/3369_1087585242_large.jpg)

Another rendered image

riltis
06-18-2004, 11:08 PM
http://www.cgnetworks.com/challenge/entries/5/3369/3369_1087600102_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/3369/3369_1087600102_large.jpg)

almost there!!!!

riltis
06-18-2004, 11:18 PM
http://www.cgnetworks.com/challenge/entries/5/3369/3369_1087600727_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/3369/3369_1087600727_large.jpg)

Here is another sample file of my post effects on my model. I touched it up with a little dodge and burn and blur. I will post the final image next!

riltis
06-18-2004, 11:23 PM
http://www.cgnetworks.com/challenge/entries/5/3369/3369_1087600987_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/3369/3369_1087600987_large.jpg)

This competition was a great one! Now I can get some sleep. Comments are always welcome on my thread!

Good luck to all the people that are racing to finish!

DrachenVFX
06-20-2004, 06:43 PM
Hey Ryan, great job on pulling through and finishing the challenge. The modeling looks great! I love all the little details like the CPU, the sensor whiskers, and all of the sattelite dishes. Great stuff!

riltis
06-21-2004, 01:31 PM
Thanks for the compliments. This was yet another tutorial on so many things. I appreciate you stopping by and can't wait to see your next challenge!

Viscacha
06-29-2004, 06:50 AM
Congrads on finishing up, very cool concept, a bit on the lighter side compared to alot of them here, so very nice difference. I also like the final layout series of shots, it helps show all the details, which looks great. It would have been cool to see him in some setting kicking butt on an intruder. Great Job and Good Luck on the competition :thumbsup: it took me forever to find your post, but well worth the search......

Syeko
06-29-2004, 09:47 PM
Nice. I like the way you showed off all the detail in the final image. Looking at some of the entries i noticed alot of detail and effort was put in but not shown on the final image.

congrats.

riltis
06-29-2004, 10:04 PM
Thanks for the compliments on the thread. I saw this competition as one to build my skillz. I learned alot with my little doggy.. Currently, I am rigging him I will post an update when I finish.

The goal is to have him standing on my back porch (photo matched shot) pointing towards the danger!

Thanks again,

riltis

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