View Full Version : Ghost in the shells's "Fuchikoma"
04-18-2004, 02:32 PM
Created in 3ds max6 along with Mental Ray and Photoshop 7.
04-18-2004, 02:44 PM
That thing is really boring. There's nothing interesting about it. I like how the paint glosses on his arm on the third pic. That's nice.
I don't like how the paint glosses everywhere else. Especially on the main body.
I dig the scratches and small textural details, it makes it redeemable.
04-18-2004, 03:02 PM
This place reached to a level where this kind of works are considered boring???
I dont see whats so boring... It is a very nice model, and has fantastic textures!
The first pic is my favourite!! Really Nice!!
Very nice job!
04-18-2004, 03:12 PM
pics don't work!! :(
04-19-2004, 12:57 AM
Omg what's with the "booooooring" reply. The guy has done great modelling & great texturing job althought it would be nice to see the tachigoma fighting or something else than lying idle T_T.
I hope to see more anime oriented works in this forum!
04-19-2004, 04:25 AM
i like the first one cause u bring out the lighting dynamics. its really good.
not to discredit ghost in shell, but the name of the robot made me laugh cause i said to myself "****ed into a coma" hahaha. which kind of goes with what the first guy said. its comical to me, nothin serious
01-18-2006, 02:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.