doppelganger
04-18-2004, 08:48 AM
Regards all,
I am in a jam here and I have exhausted my own means of figuring this out. I have checked the mental ray online manual but I didnt find a good general description of settings in the approximation editor so...
I have generated some displacments in Zbrush and exported a 16 bit rgb tiff displacment map with 50% for no displacment.
In Maya I added this map, set the alpha gain to the alpha depth listed in zbrush (.150) then divided by two and added this value as a negative for offset (to account for the 50% midrange discrepancy).
Problem is my displacments are VERY weak. I tried cranking my displaceapprox as well as subdivision approx settings as high as I could and still render with little luck. If I pump alpha gain too much my model swells. What settins directly effect the fidelity of displacments in Maya/mental ray? My model is pretty heavy in the first place so I dont know where I am going wrong.
here are my screenshots
zbrush sculpted displacment test:
http://www.scottspencer.com/concepts/ztorso.jpg
and the Mental Ray render
http://www.scottspencer.com/concepts/mtorso.jpg
alpha gain .150
offset -.075
subdiv approximation settings for mental ray
spatial min 9
max 9
length .100
displacment settings
spatial
fine
min 5
max 7
view dependent
sorry for the lengthy post : ) I have been at this almost a week now so any help would be greatly appriciated.
Scott
I am in a jam here and I have exhausted my own means of figuring this out. I have checked the mental ray online manual but I didnt find a good general description of settings in the approximation editor so...
I have generated some displacments in Zbrush and exported a 16 bit rgb tiff displacment map with 50% for no displacment.
In Maya I added this map, set the alpha gain to the alpha depth listed in zbrush (.150) then divided by two and added this value as a negative for offset (to account for the 50% midrange discrepancy).
Problem is my displacments are VERY weak. I tried cranking my displaceapprox as well as subdivision approx settings as high as I could and still render with little luck. If I pump alpha gain too much my model swells. What settins directly effect the fidelity of displacments in Maya/mental ray? My model is pretty heavy in the first place so I dont know where I am going wrong.
here are my screenshots
zbrush sculpted displacment test:
http://www.scottspencer.com/concepts/ztorso.jpg
and the Mental Ray render
http://www.scottspencer.com/concepts/mtorso.jpg
alpha gain .150
offset -.075
subdiv approximation settings for mental ray
spatial min 9
max 9
length .100
displacment settings
spatial
fine
min 5
max 7
view dependent
sorry for the lengthy post : ) I have been at this almost a week now so any help would be greatly appriciated.
Scott
