southern
04-17-2004, 11:26 PM
These are the results of tyrying to make a posable Lil-Dragon (Don't tell the chief mod/boss/gaffer I used his name).
I usually make a ZSphere model then convert it into a polygon adaptive skin.
With this little cutie I kept him as a ZSphere model and kept checking him in the PREVIEW mode in the ADAPTIVE SKIN panel.
Basically this means I can go back and forth from ZSphere to Mesh and pose at will. I can still divide the mesh as normal, this one ended up at 2 Million polys with no issues.
One thing I did forget until Mat at Pixologic reminded me was that ZBrush 2.0 now stores Morph targets and prevents a problem of corrupt mesh when you move a pose too far.
The last image below shows some extreme poses and an example of where a -100 on a morph slider can blow a crtitter up :)
The wings are separate and temporary.
http://www.southerngfx.co.uk/uploads/0001img55.jpg
http://www.southerngfx.co.uk/uploads/0001img56.jpg
http://www.southerngfx.co.uk/uploads/0001img57.jpg
southern
I usually make a ZSphere model then convert it into a polygon adaptive skin.
With this little cutie I kept him as a ZSphere model and kept checking him in the PREVIEW mode in the ADAPTIVE SKIN panel.
Basically this means I can go back and forth from ZSphere to Mesh and pose at will. I can still divide the mesh as normal, this one ended up at 2 Million polys with no issues.
One thing I did forget until Mat at Pixologic reminded me was that ZBrush 2.0 now stores Morph targets and prevents a problem of corrupt mesh when you move a pose too far.
The last image below shows some extreme poses and an example of where a -100 on a morph slider can blow a crtitter up :)
The wings are separate and temporary.
http://www.southerngfx.co.uk/uploads/0001img55.jpg
http://www.southerngfx.co.uk/uploads/0001img56.jpg
http://www.southerngfx.co.uk/uploads/0001img57.jpg
southern
